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Kin Community Game

Hi all,
Given all the turmoil in the past few days, I thought it might be nice to get our minds of the SEC for a bit, or even better: show them wrong! I’ve been thinking of a game for a while now but given that I am not a game developer and don’t have the funds to create it myself, I think it’s wiser to share it with the community to make sure it sees the light of day.
 
Project Name  
Riot Rampage
 
Introduction About a month ago I played a game called crowd city (if you want to check it, it’s available in apple and android store). I played the game for a bit and I loved the idea about it. Basically it’s a get big or go home game like agario, slither, etc.. The problem with the game is that it’s a singleplayer game without a proper revenue model given that it’s full of annoying ads. So, I thought these types of games would be perfect to show the power of the KIN currency.
 
The Game  
Basics  
Ok, so the basics from the game will be like crowd city, agario or slither. The idea is that the game is multiplayer so every game consists of 10 players which all start with a riot of 1 person. You need to grow your riot by tagging/running into neutral bypassers or by taking over a riot (one of the other players in the game). You can take over a riot if your riot is bigger than the one of your opponent. A game lasts for 2 minutes and the riot with the most persons in it wins the game.
 
How does Kin come into play?  
To play the game you need to stake Kin. When you press the ‘New Game’ button you will have the choice how much Kin you want to put up on the table (for example 10, 50, 100 kin). Every player in the game puts in the same amount of Kin. So if you chose 100 Kin, you will only be matched with other players who staked 100 Kin.
 
In total there will be 990 neutral bypassers (990 + 10 players = 1000 in total). Every neutral bypasser has a value in Kin. In our example we had 10 players staking 100 Kin, so every bypasser is worth 1 Kin (ok, not completely true but I’ll get to the why of that in a later part). If you survive the 2 minutes, the amount of people in your crowd is the amount of Kin that you earned in the game. If, in our example, you had more than 100 people? Congrats! You earned Kin? Did you have less than 100 people or did one of the other players take over your crowd? You need to get better at this game because you lost Kin.
 
But what is in it for the winner of the game (the one with the most people in his riot). Well remember those neutral bypassers? Big chance that not all of them have been caught by one of the rioting teams. The winning player will get the Kin which are represented by the uncaught neutral bypassers.
 
Ok, but how does the app earn money?  
Remember I said that every bypasser was worth 1 kin? That’s not completely true. For each game that is played, the app takes 2.5% of the stakes. So in our example a game with 100 Kin stake would give 100 Kin * 10 Players * 2.5% = 25 Kin in revenue.
 
Next to that the app can make an income using the Kin Reward Engine.
 
All nice, but how do I earn Kin to even start playing the game?  
Well, good point! In my opinion every new players to the game gets an initial balance of 100 kin. After that you need to earn your own Kin. There are of course multiple ways to do this
 
1) Advertisements  
Say that you are loving the game but are pretty shitty at it and want to keep playing. No worries, we got you! If you watch an advertisement, the proceeds of watching it will go to you. I checked some statistics and rewarded video ads pay between USD 3 and USD 12 per 1000 views (depending on the country). If you would provide 100 Kin per watched video, this would cost approximately USD 4.70 (pre-SEC announcement prices) which would make it feasible. Should the USD/Kin exchange rate change, then obviously the amount of Kin received would change.
 
2) Use Kin from your other accounts.  
The Kin balance needs to be connected with the other Kin balances you have so that you can spend your Kin in this app (or the other way around of course).
 
3) Exchanges  
It should be easy to buy Kin inside the app using a credit card or maestro or anything else. So no difficult exchanges where you have to signup or whatever just click and pay. Don’t know whether the kin foundation will in the future help in creating such an exchange platform where you can buy Kin with fiat currency? (maybe also a hint on why it takes so long for a big exchange). If the Kin Foundation is not working on such a platform then an alternative would be to have a pool of Kin as the developing party where people can buy Kin from in exchange for fiat.
 
How to keep players playing  
This is a part that is often forgotten within a game. How do you keep players addicted to a game? I thought of 3 ways to keep playing:
 
1) Higher Stakes  
If you are good at a game, the small stakes get boring, so to keep things interesting we need to raise the stake when experience grows. The app will remember how much Kin you have earned in the game, this will be equal to the amount of experience that you have. If you reach a specific amount of experience, you will open up higher level stakes (like 500 Kin, 1000 Kin, etc.)
 
2) Themes  
So your playing with your rioting mob, but wouldn’t it be cool if they could present a specific group which you relate to? Think of #1%, The Gilet Jaune, Bankers, etc… Well, you can! But you need to earn it! The app will remember how much Kin you have earned in the game, this will be equal to the amount of experience that you have. If you reach a specific amount of experience, you will open up a riot mob theme with which you can play.
 
Obviously the first players of the game will be crypto minded so there should definitely be a Kin Crowd. But maybe it’s also good to reach out to other crypto projects to show them the power of Kin. How cool would it be for them to play their own character? Bitcoin Maximalists, XRP Army, Ethereum Mooners, etc…
 
Given that you cannot play those themes directly and need to earn them, it is a nice way to people playing the game!
 
3) Weekly Competition  
A second way of keeping people playing is by creating a weekly competition. Every theme (for example the Bitcoin Maximalists, or the Kin Crowd) will be ranked on how much experience was earned in that week with that theme? So, if there are a lot of people playing with the Kin Crowd it will win the weekly ranking. Hopefully it will make people who root for another theme eager to play so that their theme rakes up experience points. At the end of the week the theme with the most experience points wins and everybody that plays with that theme gets to wear a crown (so your initial mob person will have a crown on top of its head).
 
Development  
Ok, cool idea, but probably a ton of work! Yes and No... I found a Unity Game Template which made the game already but it’s only the basics of the game. On the website https://www.sellmyapp.com/downloads/crowd-city/ you can see the template and download the .APK.
 
So the basics are there, however it does need work to make it as described above as it needs:
 
1) Kin Integration  
2) Multiplayer Functionality  
3) Skins  
4) Rankings  
5) Exchange
 
Furthermore, in my opinion the game template should also be changed lightly, as it would be too devastating to loose your complete crowd directly if you come in contact with a bigger crowd (you should only loose the persons that were tagged by the other player). Furthermore, I think navigation is a bit ‘sticky’ and would be nice if it was a bit more fluent, it makes the game faster.
 
Finally  
Now, I probably can’t stop anyone from fully benefiting of the idea and doing it all by himself. If so, fair enough. As long as it sees the light of day with KIN as a currency, I’m happy. However, wouldn’t it be nice to make it a community project which might even be able to support #DefendCrypto by showing KIN is a currency, or it can even help by sending the KIN proceeds of the app to #DefendCrypto.
 
Let me hear what you think.
submitted by hmseureka to KinFoundation [link] [comments]

Utopia, 1984 Group, bad PR, 1984 Group and [NetStalkers] media garbage

Utopia, 1984 Group, bad PR, 1984 Group and [NetStalkers] media garbage
What would you understand immediately reading my post, I do not want to throw mud at the program or the team of 1984. I just want to explain to everyone that you need to look for advantages in everything and bring the matter to a logical conclusion. And the most important thing is to be committed to your work. And if you choose any product, you must be faithful to it to the end. Be the captains who are to the end with the ship, not the rats running from it.

Hello
In today's post, I would like to tell an interesting story that there is really worthwhile software in the world, what marketing is wrong, and how it is bad to turn to wrong media personalities. Of course, most people know about it. But I think this should be publicly shown, maybe for many and will be useful in the future.

But every cloud has a silver lining. In any case, I think this will be a good stress test for the web. So I can say that even if a bad PR company gives a good result.

Let's start from the very beginning, namely from the software Utopia and the 1984 Group. Of course, little is known about them; more precisely, practically nothing is known. But there is a brief information about her. All of course taken only from the official beta of the portal and block hackology
Spoiler for compact post) About Utopia ecosystem
Utopia – Anti 1984 Ecosystem
Utopia is a decentralized peer-to-peer network, With Utopia you can send instant text and voice messages, transfer files, create group chats and channels, send emails and conduct a private discussion. Currently Utopia is an application for Windows, iOS and Linux which offers all the features within one application. Utopia users get on their ‘Utopia ecosystem‘ as the application also provides a built-in Idyll browser to view websites within Utopia peer-to-peer network . Utopia comes with a Cryptocurrency which is called ‘Crypton‘ and is Proof-of-Stake. uWallet allows you to store,transfer your Crypton(CRP) or even create vouchers and credit cards, Utopia Network includes Utopia Name System (UNS) which is a decentralized registry of names that are impossible to expropriate, freeze or corrupt by 3rd-party as no one has control over the system rather its self-governed by rules set in place which are applicable to everyone.

Register yourself as a Beta Tester, Contributor or a Promoter. Each category gets to enjoy the ecosystem while the rewards vary (reward system will be explained shortly).
Utopia ecosystem is a culmination of multi-year effort by a group of technology enthusiasts dedicated to freedom of self-expression and privacy. We call ourselves a 1984 Group. Among us there are top-notch professionals in almost every IT field, such as cryptographic, software, networking engineers and many more. This has been a long and challenging journey. After all this had never been done before! Finally, we present an ecosystem that will change the way World communicates and handles financial transactions. Utopia brief taken from their official website. Mentioning ‘financial transactions’ makes one wonder that Bitcoin was also disrupting the conventional financial system
Lets Explore Utopia and all the features in detail. please note as this is a beta application many of the features might change in future or some even get removed.
Utopia Encryption
Each user participates in transmission of network data but only the recipient can decrypt the data. Advanced encryption ensures interception-proof communication channel to all Utopia users. All communication is secure and protected by Curve25519 high-speed elliptic curve cryptography while local storage is encrypted by 256-bit AES. Big Brother is no longer watching you!
Installing Utopia
Once you register on the Beta Portal you have to download Utopia Application. After installing the application you will be given a Hardware ID and a Private Key, these keys are required to activate your beta license which can be done from the Activation Page. Please keep in mind that your beta portal website login credentials are not linked with Utopia Application and you can have a different username for the app and the website. Once you activate the license your utopia account will be tied with your beta portal account. A step by step procedure for easy understanding of the activation procedure:
Register at Utopia Beta Portal
Download Utopia software
Install the program by following simple instructions on installation wizard
Run Utopia and Create your account. You will be provided with Public Key and Hardware ID. Those are needed to activate your Utopia software
Login to your account
Click on JOIN BETA
Agree to the Rules and click SUBMIT
Click on NEW ACTIVATION and Enter Public Key and Hardware ID
Click ADD
Now your Utopia is activated and you are ready to test it

https://preview.redd.it/gq8brrk1rmc31.jpg?width=880&format=pjpg&auto=webp&s=02a96016755765dfef53309eb78a4abf0011d9c6
Utopia Dashboard
Utopia is a feature-rich platform that is specifically designed to protect privacy of communication, confidentiality and security of personal data. It was created for privacy-conscious public who believe that privacy is paramount. Utopia is a decentralized network, with no central server involved in data transmission or storage. The network is supported by people who use it’s many high quality features.

https://preview.redd.it/w2nhvx54rmc31.jpg?width=1366&format=pjpg&auto=webp&s=d5f7a958c67ca46ba2c2d34489c83579c0d18d0b
The first glimpse we get of the application is at the Dashboard which has navigational menu for easy access to all of its many features for us to explore, use and report bugs while it is in beta testing phase.

uMail (Utopia Mail)
uMail is a secure alternative to classic e-mail. uMail can be sent to Utopia users that are in your contact list for now. uMail has all functionality of email localized to Utopia ecosystem. No servers are used for mail transmission or storage. uMail account, that is created by default when you join the Utopia network, enables unlimited messaging and attachment storage. Utopia ecosystem encryption guarantees the security of mail transmission and storage. Your uMail, as an internal part of Utopia, cannot be blocked or seized.

https://preview.redd.it/8q7ljch6rmc31.jpg?width=1366&format=pjpg&auto=webp&s=2bcc4896fa74bb5d2ca23c4c9414fcd4d015ab41


All those who value their data privacy would find this useful including activists and journalists knowing that their data is going straight to the designated user and no 3rd party can intercept their data. Currently the limit set for the attachments is 100 MB but as per the team it may be increased in future.

uWallet (Utopia Wallet)
All financial functionality can be found in Utopia built-in uWallet. uWallet allows you to make and accept payments denominated in Utopia cryptocurrency ‘Crypton‘, accept payments at your website, pay by Crypto Cards without revealing your Identity or bill fellow Utopia users for your services. With uWallet you can store value in Cryptons, receive mining rewards, use uVouchers, request payments and accept payments using the built-in API.


Utopia Mining – Crypton
Utopia has an inbuilt cryptocurrency called Crypton (CRP), which is proof-of-stake therefore a modest machine can also be used to mine cryptons through the GUI based Utopia application or with terminal based Mining bot which comes with the application.

https://preview.redd.it/aadlqb8crmc31.jpg?width=814&format=pjpg&auto=webp&s=2a100b98b2d912898d1b4a316f05f999846ab7b1


Utopia rewards users that support the ecosystem through Mining by emission of new Cryptons. When you run your Utopia software or bot you will receive your share of collective reward. Mining does not slow your computer down and is environmentally friendly. You may also run a number of bots at several servers or computers to multiply the Crypton mining speed.

https://preview.redd.it/2yktqfkermc31.jpg?width=1024&format=pjpg&auto=webp&s=c099c8439d25ea1e95682c14116d812f85180dc6


uNS (Utopia Naming System)
Utopia has introduced uNS (Utopia Naming System) which is a unique naming system and independent from the conventional Domain Naming System. DNS is subject to pressure and censorship from less than prefect international laws. Domains can be revoked or suspended due to multiple reasons, such as non-response to WhoIS inquiry or other register policies, non-payment, government actions and so on.
uNS, in contrast, is a truly decentralized non-censored registry hosted by Utopia Network participants with no expiration dates, renewal fees, suspensions and revocations. There is only one rule: First come, First served.

https://preview.redd.it/pfwstp5grmc31.jpg?width=1024&format=pjpg&auto=webp&s=1e282b2ad57f61ae3e4a114e75a96e20f7fc3a73


uNS registered name should be unique. You may register as many uNS registered names as you want while registration is not free and costs are paid in crypton:
Single letter uNS costs 1000 CRP
Two letter uNS costs 500 CRP
Three letter uNS costs 5 CRP
Four letter or more costs 0.1 CRP

Miscellaneous Features
Making Groups, Adding users, Chatting and Emailing, Sending Mails and Mining Cryptons might be the highlights but Utopia claims to be an ecosystem therefore they had to incorporate many more features so that users of Utopia ecosystem do not feel the need to go out of the system. List of other useful features within the Utopia Application are listed
Packet Forwarding : uNS Manager lists option of ‘Packet Forwarding’ which is an internal system allowing any utopian user to host a website which can be accessed by the Idyll browser, the naming system of the website is explained above, if you register hackology uNS you can make a website and it will open when you visit http://hackology/ and that is it. This option allows to tunnel any kind of data between users in ecosystem, making possible to host different types of resources including websites inside Utopia Network. At the time of writing few fellow Utopia users made Utopia sites which can be accessed at http://trade/ and at http://crystalforest

https://preview.redd.it/1z5pbk8jrmc31.jpg?width=1024&format=pjpg&auto=webp&s=03d088e681d00b7c65610a0672ade07f593fb62b


File Manager : All files which are sent or received in Utopia can be accessed from the builtin file manager which also includes an image viewer. As of now the file transfers are limited to 100MB.
Voice Notes : Utopia also supports sending and receiving of Voice messages which you can send to those who are added with you.
Dark Theme : The program comes in standard theme but how can they miss out a Dark Theme for the privacy savvy ? Users can opt for dark theme by going to Tools > Settings > Interface and selecting the ‘Dark Space‘ theme
Utopia API : Utopia comes with a comprehensive API for users to incorporate in their own projects. For instance, using API you can accept payments denominated in Crypton at your website, automatically manage your channels, send instant messages and much more. To get started once you enable the API you can also access the API documentation.
Network Fee Structure : Utopia provides us with an option to view all the network enforced fee and they are updated live on the network as the fee structure changes, thus one can stay updated with the current fee structure. You can access the Network Fee from uWallet > Treasury Data > Network Fee

https://preview.redd.it/62ofvlrormc31.jpg?width=1024&format=pjpg&auto=webp&s=9ab0ecd8eda8f17290f1e10afd23c67ec828ecb5
Game : Utopia also supports in-app games which can be played in multiplayer, as of writing there is a working Chess game.


You can find more about Utopia on Hackology Blog.

Well, now I want to say personally my opinion after using Utopia.

It is very difficult to judge a product at the beta test stage, but at the moment I can highlight both the pros and cons of both the program and the team that develops it. I want to notice that this is my subjective opinion and you can or may not share it. So, let's begin:

Advantages:
  1. In principle, everything is really anonymous, as far as can be judged really using this software.
  2. Non-indexable channels (If you make it private and hide it from the search) at least we tested it inside the ecosystem. To find even by keywords is not real
  3. Non-indexable pages that you create. If you do not have a direct link, find a site even in the global search is not possible
  4. Easy mining of krypton. Even the weakest computers do not load, very comfortable
  5. Convenient system of anonymity of user information (Without exchange of public keys, even the avatar will not work)
  6. An easy-to-learn interface that arrived to us from 2004 (Old School will understand and appreciate)
  7. In fact, it reminds the decentralized Internet and may well become such with the proper development
  8. Inside the ecosystem there are no labels and notions of who is who, which simplifies the interaction within it
  9. Intervention from outside is at least very difficult, tried methods known to us, failed
  10. Indeed similar to a decentralized ecosystem.
  11. The team quickly fix problems
  12. Availability of detailed and collapsible instructions to all APIs within the ecosystem

There are many advantages and if I list everything, the post will be unrealistically large, therefore I have identified the main ones, and everyone after use must decide for himself what he liked.

And now about the shortcomings, they will be more likely related to common problems than specifically to the software or the command:

  1. Many functions that will have to be mastered by yourself, almost 0 guides
  2. The reaction of the team to the problems through the support leaves much to be desired
  3. The presence of bugs (not critical and absolutely, just not pleasant, both visually and in use)
  4. Not the right choice of PR company to promote software
  5. The team is known for development but is not good friends with product promotion.
  6. Localization, while only English (Well, this is a lesser problem)
  7. Absence of the familiar function (for example, attached videos and the like)
  8. All traffic from the site, even if you put it on the UPU goes through you, and in fact it denies anonymity. Why is this a disadvantage? Not only which VPS will agree that you would put Utopia, because the software scans the ports, which is forbidden without identification on most of the UPU. This is problem. If you put on the UPU, of course, the ends will not come to you, but if Utopia is on your car and the site is on the UPU, all site traffic will go through your public IP, which does not promise any anonymity.

While this is the most powerful problems of utopia, there may be more petty, but it is really not significant.


And now let's talk about NetStalkers, and here they are, because in the title they are.

The fact is that the 1984 Group bought advertising from this media team. I’ll say right away that I have nothing against the truly existing NetStalkers movement, now it concerns only the YouTube media community. So, having bought advertising from this wretched, deceitful and hypocritical community, Utopi had problems, because lovers of free-mining mining, children and inadequacies from all over the CIS and their usefulness were even zero, rushed into the software, moreover, all this garbage put a system on the blades because of spam, a huge amount of spam for which the 1984 Group was not ready. This is actually a terrible move.

Our small team very much hopes that this team can still draw conclusions from this, since only we worked, we chose the most adequate and interested contingent for this software from the CIS and we hope that in the future we will continue to cooperate with them.

If you like this post, I will continue to conduct similar topics and develop these areas, perhaps I will write guides on Utopia and will support this direction.

At the moment, because of the bad PR campaigns from the media slag community, the CIS, they no longer approve traffic, however, it’s even embarrassing to say that it’s from the CIS because such a manifestation of our community leaves much to be desired and even shows us adequate people in extremely bad light .


With you was MrHarr1son I was glad for you to try. If there are comments, or add something, write. I will be glad to discuss.
Our telegrams channels:
https://t.me/utopianews
https://t.me/hiddenthems
https://t.me/antinetstalkers (New channel created for fight with garbage media community)
Link to beta portal https://beta.u.is/
submitted by MrHarr1son to u/MrHarr1son [link] [comments]

Post Pull Depression - Summoner Wars

Hello and welcome to Post Pull Depression, the only thread that knows best Garnet is not long haired or short haired Garnet, but the Garnet that can’t talk.
Hey, it’s the two month delayed FF9 banner! Miracles can happen! That guy who does the banner guessing posts should be fired! At least that gave me plenty of time to replay FF9 since my reviews are the singular voice of this sub and you need to know what I think so you can think the same! Too bad I initially didn’t make it too far since it plays in 30 FPS. It only took about five minutes before I was profusely vomiting from 30 FPS sickness. Totally unplayable on PC, so I booted it up on the PS1 and since it doesn’t display FPS in the bottom left corner everything was fine! I was able to complete my 4th or 5th(?) playthrough!
FF9 is one of the few games that’s actually better played when you’re an adult. The themes of mortality, purpose in life, the amazing bond between Zidane and Vivi are all lost on bratty, angsty teenagers. Plus, there’s a peeing scene! What more can you ask for? Go replay it!
Now, before this gets delayed another 2 months, let’s take a look at the units!

Black Waltz 3Black Waltz 3 Lives Matter

Black Mage: Steroids
The Black Waltz are the early game bad guys who are sent to re-kidnap Garnet.
”I exist only to kill!”
Yeah, that’s the guy we should send to get the princess back. I see no problems here!
”I brought her back… in pieces…”
Presents Garnet’s severed head to Queen Brahm
Thus ends my FF9 guro fanfic. (Note: do not google image search guro at work, or at home, or anywhere really…)
Mist: LoL
Mist - Inflict poison and paralyze (100%) to all enemies
And we all know that the best PS1 rpg with mist is… Legend of Legaia! That game had fantastic fishing in it. We need a Legend of Legaia crossover! And a Legend of the River King one too! You all got your doggo, let me have a 5* river king flopping around Magikarp style. It’s been awhile since I’ve done a list, here’s the best JRPG fishing:
I just heard that Stardew Valley has good fishing. IS THIS TRUE!? I’ve never felt like playing “knockoff” Harvest Moon, but if the fishing is great, then I’ll do it. Also, I’m looking for a good cell phone fishing game (already tried A Girl Adrift) tell me if you know one. Also, tell me how I went from Black Waltz 3 to fishing, stream of consciousness is a crazy thing.
TMR: MEH
Black Impulse: +20% MAG & +25% Fire/Ice/Thunder Resist
For when your magic tank also needs to do magic damage! Let me do a little cross-referencing here… [units that benefit from MAG] intersect [units that benefit from element resist] = []. Oh, shoot it’s that damn empty set again...

Regret: VERY HIGH

A five star max unit is a slap in the face at this point in the game… is what I want to say. But let’s be real here… if Bee Dubs 3 could go to 6* would anyone use him? No. So let’s just pretend he’s a 3* max unit because no one will level him anyways to find out.

SteinerSteiner;Gate

Comic: Relief
Every game needs its comic relief character! Oh wait that’s Quina… what the hell does Steiner do then? Or does that mean Quina is not a comic relief character? Maybe s/he is the entire point of FF9? THIS CHANGES EVERYTHING!
Steiner > Beatrix
When he was 23, he dueled with Alexandria's best swordsman, Beatrix, and won due to sheer luck.
Wow! I did not know that! Be grateful those of you who don’t pull Beatrix but get Steiner instead! Lucky you!
Skills: One
Oh! He has multiple skills that start with “Sword Art!”
Sword Art - Thunder Sword Physical damage (3x) to one enemy Decrease lightning resistance (50%) for 3 turns to one enemy
Sword Art - Stock Break Physical damage (2x) to all enemies Decrease DEF/SPR (40%) for 3 turns to all enemies
Sword Art - Shock Physical damage (2x) with ignore DEF (50%) to one enemy
Sweet! So I’m sure he learns W-Sword Art, right? Right? WRONG! Way to set the standard and then not follow it...
TMR: 12 HRS
Excalibur II - 130 ATK Light Element Greatsword
Excalibur TWO? This needs some ‘splaining!
Oshiete TomAto-sensei!
Excalibur II is obtained by reaching the final dungeon of the game within 12 hrs! That’s right, you have to go all the way through the game super quick, oh and FMV times count which is closer to a full hour than not!
FF9 Excalibur I Stats:
It provides 77 Attack, its element is Holy, and teaches Climhazzard.
FF9 Excalibur II Stats:
It has an attack power of 108, its element is Holy, and teaches Minus Strike, Climhazzard, and Stock Break.
Totally worth ruining your entire playthrough for!
LB: Vivi
Flare Sword - Physical damage (4.7x) with ignore DEF (50%) to one enemy
I already posted this in Lowered Expectations aka Pre-Pull Depression, but here’s Steiner summoning Vivi in his LB. Figured I’d post it for you since no one will actually put Rusty in their party.
Regret: HIGH
Fuck you Beer Steiner for making me pull for you just to get 10 more ATK on my Orlandu. The only thing that could get me to lower this is if you had fantastic Yoshitaka Amano artwork, but I don’t see something that specific ever happen-- oh… ok that’s pretty badass. Fine. MEDIUM.

EikoProject Eiko

Loli: S
Finally this game is playable now that we have BS Sakura and Eiko. Soon Kid Rydia soon… We all know why Kid Rydia is more powerful than Adult Rydia. The Power of Loli! Please read that like the Power of Greyskull. Also, I’m counting this as my 80’s song for this PPD. Also, I will probably reuse this joke when I do the actual PPD for Kid Rydia’s banner.
Skills: Bit
Crypto Performance - Heal (1000 HP, 10x) to all allies Increase evocation gauge (1-3)
Really, cryptocurrency has to appear here too? What next? A special 5* guaranteed bitcoin summon?
TMR: Flute
Angel Flute - Harp 10 ATK, 48 MAG, 98 SPR, HP +10%
What other flute does she play? No! Not that you sickos! Jesus Christ she’s like 6 yrs old! I was talking about Golem’s Flute, Lamia’s Flute and Siren’s Flute. You people should be ashamed of yourselves!
Summon: Any
Summoner's Horn - Can summon Espers equipped by other allies
This horny little girl… goddammit I said stop that! She literally has a horn! Anyways, this girl WITH A HORN can summon any party member’s esper. Freeing up Bahamut for your damage dealers, or Carbuncle reflect shenanigans etc. Why goomie also gave this to 6* Garnet the day before they released Eiko is beyond me, but thank you!

Regret: LOW

Her 7* form pushes her more toward healing: AoE revive, HP Barriers and AoE MP regen. Combined with her previous kit that makes her an extremely viable healer. Sadly no reraise though. Oh and she’s a loli, so that pretty much gets her an automatic LOW at worst.

BeatrixBeatrix Did Nothing Everything Wrong

Earth Shrine: Hero
Finally we get a unit that’s custom made for the Earth Shrine! Is there any other character in FF history with more rat killing experience? #Burmecia #WarCriminal
Eye: Patch
Is Beatrix the one who started the whole girls with eyepatches thing? I am a man of many fetishes, but I have never gotten this one. I sorta get the bandaged girl thing which occasionally overlaps with eyepatches (Rei Ayanami) and the whole forbidden power eyepatch (Megumin aka best girl), but just straight up eyepatch? No thanks.
Seiken: Densetsu?
Seiken - Shock: Physical damage (2.65x) with ignore DEF (50%) to one enemy
I just saw Seiken! SEIKEN! Are we getting the Seiken Densetsu 3 collab? No? Don’t tell me seiken is just some super common anime term that means holy sword or something… oh it does… sigh… well at least unlike Rusty she can W-Seiken, right? Right? WRONG AGAIN! As long as DW doesn’t screw up her chaining I guess she’s… oh shit it does, doesn’t it? Hey goomie, if you fix her chaining in GL on her release, guess what? People will pull for her! It’s in all our best interests if you don’t release broken units!
TMR: SAD!
Save the Queen - Greatsword +135 ATK, +25% LB Fill Rate, Resist Fire(30%)
Save the Queen, huh? How’d that work out for you Bea? I guess you and Agrias can go hang out with your failed swords. Maybe start a club? The “I Let My Queen Die And Now Have a Misnamed Sword” Club? We can work on the name...

Regret: MEDIUM (eventually LOW)

If it makes you Beatrix lovers feel better (weirdos) eventually Beatrix becomes great. Her enhancements fix her wonky chaining and her 7* form adds a ridiculous 4200% hybrid attack. Until then though just listen to this fantastic rendition of her theme. I think I may be allergic to this song as it makes my eyes water. Very weird how allergies work.

Post Pull Depression

Did I mention that FF9 is a very good game? Definitely grab the Steam port (unlike CT) and make sure to turn off the FPS counter (so you don’t get ill). I recommend playing with the boosters that max out your abilities as soon as you get the weapon for it (this gives you all Blue Magic immediately though…) and max out your gil too! Also, when you get sick of fighting just turn off random encounters! Oh, and when you’re close enough to the end just set all your character to level 99 and breeze right through it! I don’t know what impact this would have on a first playthrough, but it’s a godsend for the working man who has a stack of games to get through! Just be sure not to play too long or you’ll get cancer!
Don’t forget to check out ET’s full banner review here. Whoops wrong link, but too funny to change it. Here is the correct one. He dropped the letter ranking so now I have to read what he actually wrote before I go tell him how wrong he is in the comments. I don’t approve of this change… Hey Meme’s still posting on reddit too! Here’s his Eiko review. Most people give up by now! How long will he last? And in the eleventh hour the Beatrix review gets posted, so that too now gets the PPD bump.
And now I’ll leave--
You stand before the final dimension, and I am the darkness of eternity…
Huh? Oh shit, is that you Necron? What are you doing here?
All life bears death from birth. Life fears death, but lives only to die. It starts with anxiety. Anxiety becomes fear. Fear leads to anger... anger leads to hate... hate leads to suffering... The only cure for this fear is total destruction.
Ok, first you can’t just randomly pop up at the end of things. Second, you stole part of that from Yoda.
...Now, the theory is undeniable. All things live to perish. At last, life has uncovered this truth. Now, it is time to end this world.
Yeah.. have you tried posting on im14andthisisdeep?
I exist for one purpose... To return everything back to the zero world, where there is no life and no crystal to give life. In a world of nothing, fear does not exist. This is the world that all life desires.
Yeah, yeah, whatever. See ya next banner!
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Daily analysis of cryptocurrencies 20190928(Market index 32— Fear state)

Daily analysis of cryptocurrencies 20190928(Market index 32— Fear state)

https://preview.redd.it/wy2qulbozbp31.png?width=960&format=png&auto=webp&s=198d99d7ba13997467f4183e98b5cdd8252ce02a

New Spyware Replaces Crypto Wallets On Clipboard Via Telegram Amerian Internet infrastructure firm Juniper Networks has found new spyware that uses Telegram App to replace crypto addresses with its own. Moreover, the malware also includes a function that replaces cryptocurrency wallets from the clipboards with the one by the attacker’s party. According to the report, the spyware’s clipping supports a number of major cryptos such as Bitcoin (BTC), Ether (ETH), XRP, Bitcoin Cash (BCH) and Litecoin (LTC), among others.
Homeland Security Awarded Funds To Austrian Company Creating Compatibility For Blockchain Efforts The Department of Homeland Security awarded a $143,000 other transaction solicitation Sept. 27 to an Austrian company to create compatibility for the agency’s different data formats and blockchain efforts throughout the department. The money was awarded by the DHS Science and Technology Directorate (DHS S&T) to Danube Tech GmbH to develop blockchain security technology as the department seeks to combat forgery and counterfeiting. According to the news release, U.S. Customs and Border Protection, Transportation Security Administration and U.S. Citizenship and Immigration Services all have responsibilities for data that can be secured using blockchain. These agencies are responsible for processes like identity verification, immigration status, employment eligibility and supply chain security. Using blockchain and distributed ledger technology (DLT), the agencies could issue credentials digitally, which would “enhance security, ensure interoperability, and prevent forgery and counterfeiting,” the release said.
Libra Association Continues Push For European Acceptance Libra Association meant to manage and handle the debut of Facebook’s proposed cryptocurrency Libra has been dealing with some setbacks involving its acceptance, especially from Germany and France, who say they won’t allow the currency to move forward. Reuters is reporting that despite the opposition, the association is still talking to European Union regulators in an attempt to release the currency by 2020. Perez, who worked in a senior-level position at PayPal before joining Libra, is working diligently to overcome the regulatory and oppositional obstacles facing the currency. Depending on how much progress he makes, the cryptocurrency could launch as early as June of 2020. He also said that a delay of a quarter or two wouldn’t be a big problem.
Stablecoin Regulations Would Need To Eliminate Risks Regarding Liquidity Of Underlying Assets, Claims IMF As Central Banks across the world start looking into cryptocurrencies and DLT to see how feasible a fiat-backed digital currency would be, the IMF (International Monetary Fund) has now entered the conversation as well, publishing a blog post exploring the advantages of a privately issued stablecoin, one which is backed by central bank reserves. The biggest problem governments are likely to face with such a plan is their lack of expertise with regards to intuitively designed and efficient platforms. And while Central Banks are not likely to approve a fiat-backed digital currency, an offering like USDC or Facebook’s Libra, could simply be more efficient. The IMF says that regulations will need to eliminate risks regarding liquidity of the underlying assets and that they should be protected from other creditors, if the stablecoin provider goes bankrupt.

Encrypted project calendar(September 28, 2019)

ADA/Cardano: Cardano (ADA) Cardano (ADA) 2nd Anniversary, Cardinal Foundation, IOHK and EMURGO main members will participate in community celebrations in Plovdiv, Bulgaria on September 28. TOP Network (TOP): The TOP Network team will hold a hackathon in Prague, Czech Republic from September 28th to 29th. Horizen (ZEN): Horizen project BD Rep Vano Narimandize will discuss the current status and development of sidechain technology at the Industry 4.0 Blockchain Summit on September 28.

Encrypted project calendar(September 29, 2019)

GAME/GameCredits: GameCredits (GAME) is expected to perform hard forks on September 29th at block height 2519999

Encrypted project calendar(September 30, 2019)

INS/Insolar: Insolar (INS) will be on September 30th ERD/Elrond: Elrond (ERD) will conduct main network test on September 30th NULS/NULS: The NULS team will plan to beta the ChainBOX in the third quarter. CS/Credits: Credits (CS) will exchange tokens and bug rewards in the third quarter QTUM/Qtum: Quantum Chain (QTUM) is expected to complete lightning network beta in the third quarter XEM/NEM: New World Bank (XEM) will release mobile wallet and computer wallet in the third quarter HC/HyperCash: hypercash (HC) will complete community management agreement in the third quarter

Encrypted project calendar(October 01, 2019)

HT/Huobi Token: The financial base public link jointly created by Firecoin and Nervos is expected to be open source in October. RVN/Ravencoin: Ravencoin (RVN) Ravencoin will perform a hard fork on October 1. SHND/StrongHands: StrongHands (SHND) SHND 1000: The 1st currency exchange event will be held on October 1. ADA/Cardano: Cardano (ADA) plans to hold technical consensus meeting in Amsterdam on October 1st XRC/Bitcoin Rhodium: Bitcoin Rhodium (XRC) will record account balance awards on October 1st PPC/Peercoin: Peercoin (PPC) will perform Peercoin v0.8 (code tang lang) hard fork on October 1st

Encrypted project calendar(October 02, 2019)

BNB/Binance Coin: The 2019 DELTA Summit will be held in Malta from October 2nd to 4th. The DELTA Summit is Malta’s official blockchain and digital innovation campaign. BTC/Bitcoin: The B.Tokyo 2019 conference will be held in Tokyo from October 2nd to 3rd. CAPP/Cappasity: The Cappasity (CAPP) London Science and Technology Festival will be held from October 2nd to 3rd, when the Cappasity project will be attended by the Science and Technology Festival.

Encrypted project calendar(October 03, 2019)

ETC/Ethereum Classic: The 2019 Ether Classic (ETC) Summit will be held in Vancouver on October 3–4 ANT/Aragon: Aragon (ANT) is the AGP for the new mandatory community review period, with a deadline of October 3.

Encrypted project calendar(October 04, 2019)

KNC/Kyber Network: Kyber Network (KNC) will update the maxGasPrice parameter in the Kyber Network contract from 100 gwei to 50 gwei within 2 weeks after October 4.

Encrypted project calendar(October 05, 2019)

Ontology (ONT): Ony Ji will attend the blockchain event in Japan on October 5th and explain the practical application based on the ontology network.

Encrypted project calendar(October 06, 2019)

SPND/ Spendcoin: Spendcoin (SPND) will be online on October 6th

Encrypted project calendar(October 07, 2019)

GNO/Gnosis: Gnosis (GNO) will discuss the topic “Decentralized Trading Agreement Based on Ethereum” will be held in Osaka, Japan on October 7th. Kyber and Uniswap, Gnosis and Loopring will attend and give speeches.

Encrypted project calendar(October 08, 2019)

BTC/Bitcoin: The 2nd Global Digital Mining Summit will be held in Frankfurt, Germany from October 8th to 10th.

Encrypted project calendar(October 09, 2019)

CENNZ/Centrality: Centrality (CENNZ) will meet in InsurTechNZ Connect — Insurance and Blockchain on October 9th in Auckland.

Encrypted project calendar(October 10, 2019)

INB/Insight Chain: The Insight Chain (INB) INB public blockchain main network will be launched on October 10. VET/Vechain: VeChain (VET) will attend the BLOCKWALKS Blockchain Europe Conference on October 10. CAPP/Cappasity: Cappasity (CAPP) Cappasity will be present at the Osaka Global Innovation Forum in Osaka (October 10–11).

Encrypted project calendar(October 11, 2019)

OKB/OKB: OKB (OKB) OKEx series of talks will be held in Istanbul on October 11th to discuss “the rise of the Turkish blockchain.”

Encrypted project calendar(October 12, 2019)

BTC/Bitcoin: The 2019 Global Mining Leaders Summit will be held in Chengdu, China from October 12th to 14th.

Encrypted project calendar(October 14, 2019)

BCH/Bitcoin Cash: The ChainPoint 19 conference will be held in Armenia from October 14th to 15th.

Encrypted project calendar(October 15, 2019)

RUFF/RUFF Token: Ruff will end the three-month early bird program on October 15th KAT/Kambria: Kambria (KAT) exchanges ERC20 KAT for a 10% bonus on BEP2 KAT-7BB, and the token exchange reward will end on October 15. BTC/Bitcoin: The Blockchain Technology Investment Summit (CIS) will be held in Los Angeles from October 15th to 16th.

Encrypted project calendar(October 16, 2019)

BTC/Bitcoin: The 2019 Blockchain Life Summit will be held in Moscow, Russia from October 16th to 17th. MIOTA/IOTA: IOTA (MIOTA) IOTA will host a community event on the theme of “Technology Problem Solving and Testing IoT Devices” at the University of Southern California in Los Angeles on October 16. ETH/Ethereum: Ethereum launches Istanbul (Istanbul) main network upgrade, this main network upgrade involves 6 code upgrades. QTUM/Qtum: Qtum (QTUM) Qtum main network hard fork is scheduled for October 16.

BTC continued its downward trend from yesterday to today, dropping to around $7,800. In the past 24 hours, the net outflow of BTC funds exceeded US$300 million, and the outflow of market funds has a trend of enlargement. BTC fell below $8,000 at one point in the morning, then rebounded quickly back above $8,000. Short-term market is still expected to be dominated by large-range shocks. If the $8,000 barrier is not held, it is possible to test support around $7,500 below. In terms of operation, the stage bottom still needs time to polish. It is suggested that the storage space should be controlled at about 50%.
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Kickstarter Roundup: Feb 11, 2018 | 28 Ending Soon (including: UBOOT) & 53 New This Week (including: CO2: Second Chance)

What this is:

This is a weekly, curated listing of Kickstarter tabletop games projects that are either:
All board game projects meeting those criteria will automatically be included, no need to ask. (But the occasional non-board game project may also sneak in!)
Expect new lists each Sunday sometime between 12:00am and 12:00pm PST.

Ending Soon

Project Info Status Backers Avg Pledge Ending Comments
THE ART OF TOKAIDO Admire, gathered in a single work for the very first time, all of the original graphical creations that make the universe of TOKAIDO. (Has currently earned €25,751 of €20,000) 128% 373 €69 02-12 kicktraq #bling
Tiny Cloud : the 2.5$ game A quick dexterity game for 2 players. Simple to learn, fun to play. (Has currently earned €202 of €200) 101% 71 €3 02-12 kicktraq
SUET the Card Game - Evil Geniuses & Dastardly Devices A light, fast paced "take that" card game that will have you laughing maniacally or crying... or maybe both! (Has currently earned $2,051 of $500) 410% 64 $32 02-12 kicktraq #take2
Roll Out Boards: Pegs & Jokers Board Game Pegs & Jokers, A Game of Strategy, Chance, & Tricks. Roll Out Boards Has Developed A Creative Twist On A Classic Game. (Has currently earned $1,460 of $1,150) 126% 35 $42 02-12 kicktraq
Bugs: Into the Tunnels Two Hour Wargames brings you "Bugs: Into the Tunnels" - a complete game playable with our minis and resin tunnel sections (Has currently earned $3,447 of $2,500) 137% 36 $96 02-13 kicktraq
The Scarlet Pimpernel: Signature Edition Join the Scarlet Pimpernel on his daring adventures in this beautiful new euro strategy game! (Has currently earned $46,134 of $15,000) 307% 717 $64 02-13 kicktraq
BattleMats: Dragon's Dungeon Lair Giant RPG Encounter Mat Gaming mats designed especially for table top roleplaying games; physical printed vinyl mats and digital images or both. make 100 (Has currently earned £2,419 of £300) 806% 145 £17 02-13 kicktraq #bling
America Falling America Falling is a new board game by Ty Bomba that explores the end of America. (Has currently earned $13,217 of $10,000) 132% 208 $64 02-13 kicktraq
Super PACS: The Game of Politics 2017 Expansion Set All new cards for Super PACS: The Game of Politics... inspired by political events of 2016 and 2017 (not a standalone game.) (Has currently earned $3,098 of $1,000) 309% 101 $31 02-14 kicktraq #expansion base game
MaricopaCon 2018 and Macro-Con 2018 What is this madness? We are back for our sixth year funding project, and partnering with Macro-Con to give you a two for one deal! (Has currently earned $6,305 of $6,000) 105% 107 $59 02-14 kicktraq #con
Lightning & Bolt — an asymmetric co-op superhero adventure! A game of superheroes & robots for parents & kids, from the creator of Vast & the illustrator of Everdell // A proud part of MAKE 100 (Has currently earned $4,915 of $3,500) 140% 417 $12 02-14 kicktraq
UBOOT The Board Game A real-time, app-driven board game of WW2 submarine warfare. This underwater war thriller will put your skills to the ultimate test. (Has currently earned £551,051 of £65,000) 847% 7451 £74 02-15 kicktraq
Make 100: Brian's Got Game - Board Game Reviews We need your help to make 2018 our best year of game reviews (Has currently earned $1,776 of $500) 355% 99 $18 02-15 kicktraq #show
Seize the Bean - A Light-Hearted Deck Builder about Berlin! Thematic deck builder with brutal resource management, card drafting, set collection, engine building, modular setup & wild components! (Has currently earned €82,081 of €20,000) 410% 1984 €41 02-15 kicktraq
Home on Lagrange Become the Admiral of your own station as the human race attempts to colonise outer-space in this strategic card game. (Has currently earned £16,197 of £19,500) 83% 268 £60 02-15 kicktraq
The Catholic Card Game - a party game for Catholics A game the Pope could play. (Has currently earned $24,117 of $22,000) 109% 540 $45 02-15 kicktraq
Dead Men Tell No Tales: Board Game Expansion + Miniatures The Kraken game expansion and miniatures addon for Dead Men Tell No Tales cooperative board game. (Has currently earned $69,864 of $50,000) 139% 919 $76 02-15 kicktraq #expansion base game
Warpgate Conquer the galaxy in less than an hour! (Has currently earned $39,242 of $10,000) 392% 607 $65 02-16 kicktraq #take2
Warriors of Jogu: Feint Outwit your opponent in this tactical card game of bluffing and deduction. (Has currently earned $9,276 of $8,000) 115% 180 $52 02-16 kicktraq
Noises At Night A pleasant night of mystery & deduction. Up to four detectives will face off to collect points while protecting their own identity. (Has currently earned $25,243 of $6,000) 420% 684 $37 02-16 kicktraq
Valeria: Card Kingdoms - Shadowvale The next thrilling expansion - Shadowvale - introduces all new Monsters, Citizens and Domains, with a twist of classic horror. (Has currently earned $76,258 of $15,000) 508% 2109 $36 02-16 kicktraq #expansion base game
Gentes - Deluxified™ Edition Tasty Minstrel Games & Game Brewer present Stephen Risthaus' "Gentes" a game about ancient civilizations- in Deluxified™ Format! (Has currently earned $369,794 of $40,000) 924% 5432 $68 02-17 kicktraq
Bitcoin Empire: To The Moon 2.0 A card game about bitcoin and a conspiracy that the moon landings are fake. (Has currently earned £865 of £300) 288% 19 £46 02-17 kicktraq #take2
Crab Dash! - A hermit crab racing/betting board game. A fast-paced hermit crab racing/betting board game. Crab Dash delivers the excitement and betting aspect of a real hermit crab race. (Has currently earned $1,861 of $5,400) 34% 52 $36 02-17 kicktraq
Bombs Away Bombs Away is a cutthroat party game of strategy, deception, and trust building for 4-10 players. (Has currently earned $6,712 of $9,000) 74% 85 $79 02-17 kicktraq
Killer Eyelashes, the card game An adventure card game. All makeup in the world has been infected turning everyone into zombies except you... A Drag with superpowers! (Has currently earned €9,103 of €9,000) 101% 283 €32 02-18 kicktraq
The Ghosts of Midlam Manor Midlam Miniatures are pleased to present a collection of nine 28mm scale ghost miniatures for use in all of your fantasy games. (Has currently earned £3,996 of £600) 666% 130 £31 02-18 kicktraq #minis
The Keyring RPG Carry the stories with you, wherever you go (Has currently earned kr48,643 SEK of kr60,000 SEK) 81% 173 kr281 SEK 02-18 kicktraq #rpg

New This Week

Project Info Status Backers Avg Pledge Ending Comments
'RELEASE THE MONKS' Please back this project for a pack of 5 x 28mm metal ikko ikki Warrior Monks for my current 28mm Samurai Range (Has currently earned £120 of £1,000) 12% 2 £60 02-25 #minis
#refugee Card Game A dynamic 2-4 player game about the plight of refugees that challenges players to consider the impacts of their decisions. (Has currently earned $1,379 of $7,000) 19% 33 $42 03-07 #take2
+3 DEGREES A strategic board game set in 2080. Can you save & rebuild planet Earth with limited resources, robots and temperatures at +3 Degrees? (Has currently earned $643 of $25,000) 2% 10 $64 03-09
1,000-Year Beard: The Card Game A fast paced, fuzzy-fun game of cards & dice for up to 4 players. Grow your own Dwarven Beard for a thousand years and win! (Has currently earned $672 of $6,000) 11% 36 $19 03-09
14 x 24 Space Themed Game Mat for any Card or Board Game Make this space themed game mat a reality. I designed the exact play mat I wanted for tabletop miniature game play,now lets get it made (Has currently earned $648 of $300) 216% 30 $22 02-24 #bling
Act of Treason A social board game of deception and intrigue for 5 to 10 players. (Has currently earned $1,469 NZD of $35,000 NZD) 4% 29 $51 NZD 02-24
Adventure on the edge of extinction in a war between worlds Centuries of war between the Viahem and the Mesohem left the world broken. In the aftermath, Invaders from space begin the war anew. (Has currently earned £1,147 of £1,000) 114% 75 £15 03-11 #rpg
Age of Æther An historical steampunk fantasy RPG where the Age of Enlightenment and Industrial Revolution engage Fantasy Sword and Sorcery action. (Has currently earned $3,732 of $2,000) 186% 46 $81 03-07 #rpg
Amongst Thieves No one likes having to follow the rules, that is why we created a game where cheating is not only allowed, but required. (Has currently earned $336 of $12,000) 2% 6 $56 03-08
Animal Ailments - The Wild Miming Game! A Gorilla with Brainfreeze?! A Hyena with a Hangover?! Act out ridiculous combinations in this hilarious family friendly party game. (Has currently earned £1,723 of £3,500) 49% 51 £34 03-14
Anklebiters - Pixies VS Gremlins Pixies and Gremlins face off in this light strategy whimsical card game. (Has currently earned $8,805 CAD of $7,000 CAD) 125% 239 $37 CAD 03-08 #take2
Around The Campfire An inspiring storytelling game that incites imagination. It incorporates fantasy, and overall is fun and easy to play! (Has currently earned $135 of $1,000) 13% 3 $45 03-08
BattlePool A new type of game played on a pool table. Get the game set and play for real or download the mobile app and play as you go. (Has currently earned €42 of €20,000) 0% 2 €21 03-08
Billionaire Sergeant : A game about betrayal Billionaire Sergeant is a social deduction game for 4-6 players. Its a game all about alliance, betrayal and corruption. (Has currently earned HK$66,285 of HK$90,000) 73% 135 HK$491 03-12
British vs Pirates Volume 2 The immersive ship combat strategy game set during the Golden Age of Piracy. Only a 3-week campaign! (Has currently earned $35,926 of $50,000) 71% 216 $166 03-01 #expansion base game
BUSINESS PANDA BEACH PARTY The fifth party game from Jack Dire, creator of Superfight. Prepare for some very loud game nights. (Has currently earned $3,919 of $20,000) 19% 151 $26 03-23
Cards With No Sexuality - Another Unofficial Expansion Do you love Cards Against Humanity? Do you wish you had more cards that were the right amount of funny? Well here's a thing I did. (Has currently earned $90 of $4,000) 2% 6 $15 03-22
CO2: Second Chance Your second chance to try to save the planet! The famous Vital Lacerda boardgame comes back in a new edition! (Has currently earned €133,056 of €30,000) 443% 2088 €64 02-28 #2.0 1st ed
Comic Turns The comic strip storytelling game. A creative card game system for adults and kids 7+. 3 ways to play included. Play, create, explore! (Has currently earned £1,118 of £4,000) 27% 58 £19 03-13
Cypress Legacy: The Board Game, Table Top Games, Board Games Cypress Legacy: The Board Game is an adventurous and competitive game for two to six players, based on the Cypress Inheritance Saga. (Has currently earned $1,242 of $50,000) 2% 15 $83 03-09 #take6 #hmm
Do Not Die A fast paced, challenging game of survival based on management of vitals and resource crafting. Fun and exciting for all ages! (Has currently earned $1,057 of $11,998) 8% 21 $50 03-08
DOJO Play Mats, thematic playing surfaces for card games A Kickstarter for play mats featuring thematic, simple ink wash artwork. Usable with any card game and many other tabletop games. (Has currently earned £2,719 of £500) 543% 94 £29 03-08 #bling
Fields of Agincourt: A Combative Tile Laying Board Game Fields of Agincourt is a combative tile-placement game for 2-5 players. (Has currently earned $4,797 of $27,650) 17% 87 $55 03-08
Geography game This game will help people learn more about geography and most importantly help them learn about the world.This is extremely beneficial (Has currently earned £25 of £40,000) 0% 1 NA 04-06 #lolwut
HASTINGS 1066 Game Part of the Break the Line Series. This fast playing card game for 2 players lets you refight this important battle from history. (Has currently earned $2,978 of $1,000) 297% 63 $47 02-28
Hell Awaits... Wave 2 Second Wave of hand sculpted 28mm Demon miniatures ready to be summoned into your homes. (Has currently earned £1,046 of £600) 174% 24 £44 02-26 #minis
Hex Chest Mini Dice Boxes and Pebble Dice Go small and go home: tiny dice with tiny dice boxes (Has currently earned $38,394 of $5,000) 767% 729 $53 03-10 #bling
HORIAN BOOMS; Minimal board games collection This project introduces two board games in one package of Horian Booms series. (Has currently earned $620 of $30,000) 2% 1 NA 03-12 #hmm
Lunch Time Legends - Happy Hour Play as one of six foody Managers, hire more family, dominate the Food Court and become the ultimate Lunch Time Legend! (Has currently earned $50 AUD of $12,000 AUD) 0% 1 NA 03-07 #take2
Miniatures for Collectors & Gamers Help us start our new line of Miniatures: High Quality resin pieces in 90mm and 28-32mm for Collectors, Painters and Gamers. (Has currently earned €2,159 of €6,500) 33% 39 €55 03-09 #minis
New MexiCon 2018 This is the Fifth Annual New MexiCon, New Mexico's only indie tabletop roleplaying game convention! (Has currently earned $3,395 of $1,500) 226% 25 $136 02-27 #con
Offend The World - How Many Can YOU Offend? The fast paced card game of languages and offence. Learn how to offend 3,200,000,000 people and your friends! How many can you offend? (Has currently earned £586 of £15,000) 3% 23 £25 03-11
Opticall Cards "Opticall" is a statistical bluffing card game. (Has currently earned $1,757 CAD of $3,500 CAD) 50% 25 $70 CAD 03-08 #hmm
Pip dice (CNC pattern) Classical CNC Dice in new design for tabletop games and collectors. (Has currently earned €613 of €500) 122% 22 €28 02-20 #dice
PLANETOPIA: A deck and pattern building game for 2-5 players Embody a planet, attract life forms, arrange your living spaces and prove that your planet is the most prestigious of all! (Has currently earned €4,602 of €8,000) 57% 144 €32 03-06
Prehistory A prehistoric themed strategy board game with unique mechanisms for 2-4 players. (Has currently earned €32,267 of €25,000) 129% 545 €59 03-08
Roil: The Strategy Card Game A secrete cabal and pernicious fate...sounds like family game night. A family friendly strategy card game for 2-4 players. (Has currently earned $1,047 of $2,900) 36% 18 $58 03-07 #take2
Rune Society Play a variety of competitive formats or team up against a powerful Nemesis in this unique strategic card game. (Has currently earned $2,928 of $15,045) 19% 93 $31 03-02
SAVAGE CHOICES - The Party Game That Will Ruin Your Life Whose life would you choose to live? Decide between your favorite heroes, villains, TV, movie and other crazy characters. (Has currently earned $13,404 CAD of $7,000 CAD) 191% 348 $39 CAD 03-09 #lolwut
Sonic the Hedgehog: Battle Racers A Pre-painted Miniatures Racing Board Game for 2 - 5 players. Race past Badniks and Bosses, collecting Rings in a sprint to the finish. (Has currently earned $42,425 of $50,000) 84% 356 $119 03-02 #take2
Space Park Ride a rocket to extraordinary destinations. Gather crystals during your travels. Become the Galaxy's next great explorer. (Has currently earned $24,546 of $25,000) 98% 779 $32 03-08
State of Wonder - A Card Game of Siege and State Take fate into your own hands in State of Wonder - a card game of Deceit, Predictions and Strategy. Can you take the throne of Scathia? (Has currently earned kr23,711 SEK of kr30,000 SEK) 79% 51 kr465 SEK 03-02
Subatomic: An Atom Building Board Game A deck-building game where particle physics & chemistry collide! Use quarks to build subatomic particles & those particles build Atoms! (Has currently earned $75,596 of $12,500) 604% 1422 $53 03-08
Super Chess The ultimate card game for chess enthusiasts (Has currently earned £239 of £1,000) 23% 19 £13 03-09
Tantrum House Board Game Reviews: Season 5 Tantrum House needs your support to continue creating the high quality board game review content you love! (Has currently earned $4,052 of $3,000) 135% 180 $23 02-26 #show
The Arks: An Intergalactic Game Of Discovery Join the race to discover the secrets of The Arks - a brand new tabletop game for 2 to 6 players! (Has currently earned £176 of £10,000) 1% 8 £22 03-09
The Wyrmwood Adventurer's Arsenal Storage for dice and miniatures, a rolling tray and a pencil make the Wyrmwood Adventurer's Arsenal the perfect tabletop RPG companion. (Has currently earned $198,013 of $10,000) 1980% 1144 $173 03-08 #bling
Tiny Cloud : the 2.5$ game A quick dexterity game for 2 players. Simple to learn, fun to play. (Has currently earned €202 of €200) 101% 71 €3 02-12
Treasure Mountain - Dig Deep, But Not Too Deep! A dwarf themed board game for 2-4 players, using a unique bumping worker placement mechanic based on the size of your dwarf's beard. (Has currently earned $20,917 of $30,000) 69% 325 $64 03-07
WarTopia : Defend Your Gold, Conquer More! Easy; Fast Paced; Wildly Fun Competitive 4 to 6 Player Game that Brings Out the Most Skillful, Lucky, Strategic, and Greedy People! (Has currently earned $660 of $15,000) 4% 7 $94 03-07 #take2
Wibbell++ : 6 games exploring words, letters & language. The 6 games feature co-operative word-building, shouting, shape recognition, storytelling, creativity in language and analysis. (Has currently earned £2,716 of £4,800) 56% 119 £23 02-22
Looking for more comprehensive Kickstarter gaming information? Check out the meta listings on BGG, explore Kicktraq's data-driven views, or, of course, Kickstater's Tabletop Category.

Footnotes

  • #hmm means that something about the project seems a little off. Buyer beware kinda thing.
  • #lolwut is reserved for projects that seem like trainwrecks. Check 'em out for amusement.
  • #take tags are for projects that have been restarted for some reason, with the number indicating what iteration we're currently on.
  • Did I miss something? Particularly stuff that might go in the Comments column? Let me know and I'll add it in.
Tip Jar - Keep me in Kickstarter money.
submitted by Zelbinian to boardgames [link] [comments]

Fantasy Coin ICO Review

Fantasy Coin ICO Review
https://preview.redd.it/42crc5vv2vr21.png?width=727&format=png&auto=webp&s=c14c22cd50310df14e251dcd751b94cf8cf8b2b2
It is difficult to imagine what awaits us in the near future, if already now the world is implementing a huge variety of incredible and unique projects, each of which was once something incomprehensible and unreal. However, over time, they all found strength and became more than real than ever.
Today we will talk about one very interesting project FANTASY and they have created the setting of feature film & TV series that you can visit in VR. A provocative film experiment where you are the star topic as virtual reality and all its features.
It turns out quite recently, humanity could only dream of experiencing new and previously unknown emotions caused by visual effects from virtual reality. Now in the world there are a large number of technologies that contribute to the transmission of high-quality signals, as well as vivid impressions from the interaction with virtual reality.
ABOUT FANTASY COIN
Fantasy Coin” (FXXX), Fantasy is a fully-functional, adult narrative-driven mixed-reality (VAR) city broken into 19 themed red-light district sectors on an exact replica of Mars. Accessible in VR, AR and on the normal web, the city is a fantastically designed ‘Red Light Strip’ where each street is uniquely, tantalizingly themed and behind every window lies a different fantasy. In Fantasy, you can follow your desires and embody yourself inside them: be a guy, be a girl, shed your inhibitions and ‘FXXX with your alter ego’.
Powered by Fantasy Coin (FXXX), explore the immersive city of Fantasy as a dream come to life; a dream where adult stars compete to make you the subject of their desires. Step into their red light window “apartments” and become the star. There is only one catch! You must earn enough “Fantasy” [Fantasy Coin (FXXX)] to stay in the story. If your FXXX runs out, access will be denied and you’ll need to earn more to continue.
The Fantasy world, is a city of erotic dreams delivered into 19 themed sectors, Each sector comprises of stars living in Red Light Window apartments - luring you into your own fantasies. Step inside and you’ll discover that these are not just apartments, but portals into fantasy worlds that will take you as far in as you’re willing to go. Can you find your way out? Do you even want to? Get lost in your own seamless adventure. Visitors earn FANTASY’ as a reward by watching erotic content provided by brands trying to lure you into their zones. Simply gaze’ at billboards and store front windows, trigger content and earn rewards for the time you are engaged. Walk around, shop through the fantasies and inhibitions that rule your mind - and then step back into the FANTASY zone.
Audiences immerse themselves in free content and earn Fxxx credits/ rewards for the actual time engaged. This is calculated on a per second using the 'gaze' mechanic - ie audiences trigge immerse themselves in content simply by looking . This model makes for a new and seamless experience inside VR adult worlds. But what this model does for the adult stars themselves is a true game changer. The key USP for adult stars is that VR content gives adult stars the ability to re-use a scene over and over while giving the appearance of being live 24/7.
An adult star on average has to have sex 5 times to make the maximum amount of money from an porno movie - after which they can no longer make money from it. Using Fxxx they only have to have sex once, and scene can make money for them 1000 x over . The male / female body can be embodied again and againThis allows adult stars to make money while they sleep.

https://preview.redd.it/upun1xyw2vr21.png?width=640&format=png&auto=webp&s=4e123d5eb7efd17aa153c2df982f9c176b7dc8f0
How You Can Earn Fantasy Coin?
Visitors earn FANTASY’ as a reward by watching erotic content provided by brands trying to lure you into their zones. Simply gaze’ at billboards and store front windows, trigger content and earn rewards for the time you are engaged. Walk around, shop through the fantasies and inhibitions that rule your mind - and then step back into the FANTASY zone.
Audiences immerse themselves in free content and earn Fxxx credits/ rewards for the actual time engaged. This is calculated on a per second using the 'gaze' mechanic - ie audiences trigge immerse themselves in content simply by looking . This model makes for a new and seamless experience inside VR adult worlds. But what this model does for the adult stars themselves is a true game changer. The key USP for adult stars is that VR content gives adult stars the ability to re-use a scene over and over while giving the appearance of being live 24/7.
An adult star on average has to have sex 5 times to make the maximum amount of money from an porno movie - after which they can no longer make money from it. Using Fxxx they only have to have sex once, and scene can make money for them 1000 x over . The male / female body can be embodied again and againThis allows adult stars to make money while they sleep.

https://preview.redd.it/0phnawxx2vr21.png?width=1025&format=png&auto=webp&s=ca4cd985a684b2215007a0957d13750a75dac189
How The Sale Works?
The land sale takes place in four phases.
REGISTER YOUR INTEREST
Put your name on the white-list for 30% bonus
BID ON PROPERTY USING ETH OR GZE
Make the winning bid in time allotted and the property is yours. ‣ Bids with Gaze Coin receive up to 30 % bonus. Get on white list now !
RECEIEVE ERC 721 RENT TOKENS
Buyers receive a unique ERC 721 ‘Rent’ Token unique to each plot of land. By sending this token to another party they transfer rights to earn FXXX to another party, taking a revenue share.
RECEIVE FXXX COINS FROM USER GROWTH POOL
All land buyers will receive FXXX coins from the user growth pool pro rata according to the value of their purchase.
Property in Fantasy is known as Dreamspaces where VR content, VIP doorways to premium content & wormholes to connecting spaces are stored. Property owners may create their own dream theme’ inside their dream space’ selecting from a series of templates or employ a builder. Owners can choose to rent out their Dreamspaces to whoever they want using an ERC721 rent’ token and will earn a simple revenue share charged on all transactions that occur within their Dreamspace.
FXXX Coin uses eye tracking to create a transaction that rewards owners for simply looking (gaze triggering content). For example, owners of apartments, billboards, or other real estate in high-traffic areas will receive rewards for engagement occurring on the real estate (i.e. a player watching an ad). As well as empty lots of land where you can build whatever your heart desires, every sector has a limited number of the following.

https://preview.redd.it/l42hfb0z2vr21.png?width=1022&format=png&auto=webp&s=9ad470a2f6b1af583bfc65440287542564e9806c
Red light window apartments (includes the loft apartments up stairs)
Penthouse apartments
Strip clubs
Disco-tech / Night clubs
Massage parlors
Peep shows
Red light cinemas
Billboards
Vending machines
Tool sheds
Saunas
Entire City blocks
Town Squares
Gaze Coin technology rewards property owners for user engagement. Owners of land, billboards, benches or other real estate in high-traffic areas will receive revenues corresponding to the engagement occurring on the real estate (i.e. a vieweplayer watching an ad). In the case of VR or WebGL games, Fantasy Coin uses eye tracking to reward players for simply looking (gaze triggering content).
Properties in Fantasy are known as Dreamspaces — where dreams, wormholes and content are stored. Dreamspaces must be purchased by either Gaze Coin (ERC20) or Fantasy Coin (ERC20) and then converted into a unique property ERC721 token. Dreamspace owners may either serve their own content or “rent out” the space for others to serve theirs. Owners that rent out their Dreamspace use an ERC721 ‘rent’ token and earn a simple revenue share charged on all transactions that occur within the Dreamspace.
DREAMSPACES & EYE TRACKING
Property in Fantasy is known as Dreamspaces. Dreamspaces are where VR content, VIP
doorways to premium content & wormholes to connecting spaces are stored. Property
owners may create their own dream theme’ inside their dream space’ selecting from a
series of templates or employ a builder. Owners can choose to rent out their
Dreamspaces to whoever they want using an ERC721 rent’ token and will earn a simple
revenue share charged on all transactions that occur within their Dreamspace. FXXX Coin
uses eye tracking to create a transaction that rewards owners for simply looking (gaze
triggering content).
For example, owners of apartments, billboards, or other real estate in high-traffic areas
will receive rewards for engagement occurring on the real estate (i.e. a player watching
an ad).
Bounty Details
The following percentages of the total supply of FXXX will go towards our Bounty program -
3% for Top-Tier Bounty0x Campaign
This entails rewards for independent project review/promotion, such as YouTube videos; independent articles written on prominent publications such as Medium, Steemit, Reddit, etc.; a Telegram referral bounty, website/whitepaper translations, and the general “like, follow and share” type bounties on social media. Bounty types/specifics may cart depending on Bounty0x campaign. Further details TBA.
2.5% for Advertiser Bounty (advertisers giving away FXXX in Fantasy virtual world)
Advertisers use the FXXX ad platform to place ads on billboards in the FXXX world, users earn FXXX from advertisers by looking at the ads, according to how good they are.
5% Loyalty Bonus Air Drop for GZE holders
As mentioned above, there will a loyalty bonus Air drop distributed pro data.

https://preview.redd.it/40cokx603vr21.jpg?width=800&format=pjpg&auto=webp&s=ac936b57204fc8d0e9076c836089edc1105d7052
About FANTASY FXXX COIN
Symbol: FXXX
Launch Date & Time: 12PMGMT - 16 SEPTEMBER 2018
Time Frame: TBA
Platform: Ethereum Blockchain
Target Financing: There is no minimum financing target as this is a real estate sale in an already existing and functional red light district. When the real estate sale is over there may be a general FXXX coin token offering in 2019.
Target Financing is US$10 million
No of Tokens: There are 5 billion FXXX tokens.
1 billion will be released for the virtual real estate sale.
We accept Fiat / US$: Fiat purchases are also accepted via our Gaze Coin wallet. You can purchase FXXX from the FXXX tab in the wallet.
What cryptocurrencies are accepted?
Both GazeCoin (GZE) and Ethereum (ETH) will be accepted in the land sale. Bitcoin will also be accepted by privately.
If you purchase Land using Gaze Coin you receive can receive the maximum 30% bonus.
If you purchase Land using Ethereum you will receive no automatic bonus.
If you purchase Land  using Bitcoin you will receive no automatic bonus.
Exchange Rate: 1 FXXX = USD$0.10
Eth Rate - Exact rate TBA shortly before the sale begins
Airdrop: FANTASY will airdrop 1M (one million) FXXX tokens to fans starting September 1st, 2018.
Token Allocation
Advisors 5%
Team 15%
Contractors 10%
User Growth Pool 10%
60% distributed in sale to the crowd
Budget Allocation
AR / VR Platform 30%
Administration 10%
Content Acquisition 20%
Marketing 20%
Contractors 15%
Contingency 5%
THE BUSINESS MODEL - PAY PER SECOND / FREEMIUM MODEL / SCENES RECYCLED BY ADULT STARS 1000 + TIMES goes thus:
Audiences immerse themselves in free content and earn Fxxx credits/rewards for the actual time engaged. This is calculated on a per second using the ‘gaze’ mechanic - ie audiences triggeimmerse themselves in content simply by looking. This model makes for a new and seamless experience inside VR adult worlds. But what this model does for the adult stars themselves is a true game changer.
FOR MORE INFORMATION PLEASE VISIT THE LINKS I HAVE PROVIDED BELOW;
Website: https://www.fxxx.io/
Whitepaper: https://static1.squarespace.com/static/5b18b3bda2772ce12cb7d821/t/5bc8ff0a0852297c292a1e4a/1539899163954/White+Paper+Fantasy+10.18.pdf
LinkedIn: https://www.linkedin.com/company/fxxxcoin/
Facebook: https://www.facebook.com/FXXXcoin
Twitter: https://twitter.com/FXXXcoin
Instagram: https://www.instagram.com/Fantasy_Coin/
BountyOx: BrainerdPaul
BitcoinTalk profile link: https://bitcointalk.org/index.php?action=profile;u=1680409
submitted by Brainerdpaul to u/Brainerdpaul [link] [comments]

Fantasy Coin (FXXX)

Fantasy Coin (FXXX)
Fantasy Coin
https://preview.redd.it/y9w114h11vr21.jpg?width=640&format=pjpg&auto=webp&s=066c460bb16fefc3427cd742a94a89bf648ac500
Fantasy Coin (FXXX) is a fully-functional, adult narrative-driven mixed-reality (VAR) city broken into 19 themed red-light district sectors on an exact replica of Mars. Accessible in VR, AR and on the normal web, the city is a fantastically designed ‘Red Light Strip’ where each street is uniquely, tantalizingly themed and behind every window lies a different fantasy. In Fantasy, you can follow your desires and embody yourself inside them: be a guy, be a girl, shed your inhibitions and ‘FXXX with your alter ego.
The word Fantasy, is a city of erotic dreams delivered into 19 themed sectors, Each sector comprises of stars living in Red Light Window apartments - luring you into your own fantasies. Step inside and you’ll discover that these are not just apartments, but portals into fantasy worlds that will take you as far in as you’re willing to go. Can you find your way out? Do you even want to? Get lost in your own seamless adventure. Visitors earn FANTASY’ as a reward by watching erotic content provided by brands trying to lure you into their zones. Simply gaze’ at billboards and store front windows, trigger content and earn rewards for the time you are engaged. Walk around, shop through the fantasies and inhibitions that rule your mind - and then step back into the FANTASY zone.
Audiences immerse themselves in free content and earn Fxxx credits/ rewards for the actual time engaged. This is calculated on a per second using the 'gaze' mechanic - ie audiences trigge immerse themselves in content simply by looking . This model makes for a new and seamless experience inside VR adult worlds. But what this model does for the adult stars themselves is a true game changer. The key USP for adult stars is that VR content gives adult stars the ability to re-use a scene over and over while giving the appearance of being live 24/7.
An adult star on average has to have sex 5 times to make the maximum amount of money from an porno movie - after which they can no longer make money from it. Using Fxxx they only have to have sex once, and scene can make money for them 1000 x over . The male / female body can be embodied again and againThis allows adult stars to make money while they sleep.
How The Sale Works?
The land sale takes place in four phases.
REGISTER YOUR INTEREST
Put your name on the white-list for 30% bonus
BID ON PROPERTY USING ETH OR GZE
Make the winning bid in time allotted and the property is yours. ‣ Bids with Gaze Coin receive up to 30 % bonus. Get on white list now !
RECEIEVE ERC 721 RENT TOKENS
Buyers receive a unique ERC 721 ‘Rent’ Token unique to each plot of land. By sending this token to another party they transfer rights to earn FXXX to another party, taking a revenue share.
RECEIVE FXXX COINS FROM USER GROWTH POOL
All land buyers will receive FXXX coins from the user growth pool pro rata according to the value of their purchase.
Property in Fantasy is known as Dreamspaces where VR content, VIP doorways to premium content & wormholes to connecting spaces are stored. Property owners may create their own dream theme’ inside their dream space’ selecting from a series of templates or employ a builder. Owners can choose to rent out their Dreamspaces to whoever they want using an ERC721 rent’ token and will earn a simple revenue share charged on all transactions that occur within their Dreamspace.
FXXX Coin uses eye tracking to create a transaction that rewards owners for simply looking (gaze triggering content). For example, owners of apartments, billboards, or other real estate in high-traffic areas will receive rewards for engagement occurring on the real estate (i.e. a player watching an ad). As well as empty lots of land where you can build whatever your heart desires, every sector has a limited number of the following.
Red light window apartments (includes the loft apartments up stairs)
Penthouse apartments
Strip clubs
Disco-tech / Night clubs
Massage parlors
Peep shows
Red light cinemas
Billboards
Vending machines
Tool sheds
Saunas
Entire City blocks
Town Squares
Gaze Coin technology rewards property owners for user engagement. Owners of land, billboards, benches or other real estate in high-traffic areas will receive revenues corresponding to the engagement occurring on the real estate (i.e. a vieweplayer watching an ad). In the case of VR or WebGL games, Fantasy Coin uses eye tracking to reward players for simply looking (gaze triggering content).
Properties in Fantasy are known as Dreamspaces — where dreams, wormholes and content are stored. Dreamspaces must be purchased by either Gaze Coin (ERC20) or Fantasy Coin (ERC20) and then converted into a unique property ERC721 token. Dreamspace owners may either serve their own content or “rent out” the space for others to serve theirs. Owners that rent out their Dreamspace use an ERC721 ‘rent’ token and earn a simple revenue share charged on all transactions that occur within the Dreamspace.

FANTASY FXXX COIN

Symbol: FXXX
Launch Date & Time: 12PMGMT - 16 SEPTEMBER 2018
Time Frame: TBA
Platform: Ethereum Blockchain
Target Financing: There is no minimum financing target as this is a real estate sale in an already existing and functional red light district. When the real estate sale is over there may be a general FXXX coin token offering in 2019.
Target Financing is US$10 million
No of Tokens: There are 5 billion FXXX tokens.
1 billion will be released for the virtual real estate sale.
We accept Fiat / US$
Fiat purchases are also accepted via our Gaze Coin wallet. You can purchase FXXX from the FXXX tab in the wallet.
What cryptocurrencies are accepted?
Both GazeCoin (GZE) and Ethereum (ETH) will be accepted in the land sale. Bitcoin will also be accepted by privately.
If you purchase Land using Gaze Coin you receive can receive the maximum 30% bonus.
If you purchase Land using Ethereum you will receive no automatic bonus.
If you purchase Land  using Bitcoin you will receive no automatic bonus.
Exchange Rate: 1 FXXX = USD$0.10
Eth Rate - Exact rate TBA shortly before the sale begins
Airdrop
FANTASY will airdrop 1M (one million) FXXX tokens to fans starting September 1st, 2018.
Token Allocation
Advisors 5%
Team 15%
Contractors 10%
User Growth Pool 10%
60% distributed in sale to the crowd
Budget Allocation
AR / VR Platform 30%
Administration 10%
Content Acquisition 20%
Marketing 20%
Contractors 15%
Contingency 5%
Audiences immerse themselves in free content and earn Fxxx credits/rewards for the actual time engaged. This is calculated on a per second using the ‘gaze’ mechanic - ie audiences triggeimmerse themselves in content simply by looking. This model makes for a new and seamless experience inside VR adult worlds. But what this model does for the adult stars themselves is a true game changer.
TEAM

https://preview.redd.it/plvi9lyx0vr21.png?width=576&format=png&auto=webp&s=0fca47f945a0b752a962232a54ea7335b4718ca4

https://preview.redd.it/muakrz6z0vr21.png?width=581&format=png&auto=webp&s=1af153432282544adf2f86c4d5781407140dc77f

https://preview.redd.it/ed1dk5301vr21.png?width=574&format=png&auto=webp&s=806c4182244cda20ff235cc4533a130a16bcb240

For more information, please visit the links below;
Website: https://www.fxxx.io/
Whitepaper: https://static1.squarespace.com/static/5b18b3bda2772ce12cb7d821/t/5bc8ff0a0852297c292a1e4a/1539899163954/White+Paper+Fantasy+10.18.pdf
LinkedIn: https://www.linkedin.com/company/fxxxcoin/
Facebook: https://www.facebook.com/FXXXcoin
Twitter: https://twitter.com/FXXXcoin
Instagram: https://www.instagram.com/Fantasy_Coin/
Bounty0x Username: Brainerdpaul
submitted by Brainerdpaul to u/Brainerdpaul [link] [comments]

Fall in love with the problem, not the solution.

Hey - Pat from StarterStory.com here with a writeup from Ahmad Iqbal.
Ahmad was one of the first people I interviewed at Starter Story for his bidet business. Now he's working on building Shopify apps and wrote this awesome post about his transition:
One of the best pieces of advice I was given was to Fall in love with the problem, not the solution. And it wasn’t until I came across a big problem that I realized how perfect this advice is.

My name is Ahmad Iqbal and I’m currently running two online businesses. I am both an Ecommerce Merchant as well as an Ecommerce App Developer.
The first of the two is my online store where I sell hand-held bidets. The later business, borne of the need to increase bidet sales, guided me to designing and developing apps for other merchants, like me.
In this post I want to illustrate how I made the leap from selling bidets online, to building an app design and development team. It’s strange for me to say it out loud, "how does one go from selling butt cleaning appliances to building and marketing apps?" So when Pat from Starter Story reached out to do a follow-up piece to my original post I was happy to try and put my experiences into words. Not just for others to read, but for myself in documenting my journey.
If the title hasn’t already given it away, this will be about my relationship with Problems.
I'm going to start at the middle (quiting my job) and then go to 2015 when this 'starter story' actually started, followed by the meat and potatos of the frameworks we use in our app development model.
My desk and kanban board

Quitting my Job & Making Money through Shopify Apps

From 2015 to 2017 I was working full-time at a global Big Four firm as a Senior Technology Consultant. My job was to help Fortune 1000 companies get their products to market faster. During my time growing my bidet store, I was starting to become more and more immersed in growth marketing. So much so, that I spun out a marketing framework I used for myself and called it the "Agile Marketing Framework" for the firm. Everything I was learning on my own time for growing my own business, was helping me be better for my big clients at my job. But even though doing well at work felt great, it was WAY more fun helping small businesses. In 2017 I had decided the world needs better small businesses, not bigger big businesses.
But in order to quit my job (my Nadeef bidet sales were taking a hit with my attention now diverted between my demanding full-time job, app design/development, and supporting Scout merchants) I needed to figure out if building apps on Shopify would be a viable business model. Was it even possible to earn a living selling apps full time?
It seemed like a tough proposition. I would need thousands of merchants paying at least $20/month to create a successful business. I didn’t think it would be possible, until I came across the Bold Commerce story. This four person team in Winnipeg, Manitoba, had almost the same story as us. Merchants first, identified gaps in the app store, and deciding to build apps on Shopify. Bold Commerce now employs almost 300 people, with no outside funding to date, and with their growth solely on the Shopify platform. This case study was enough to convince us to take the leap, I wanted us to be like Bold.
Having decided it was in fact possible to build positive cash flows through app subscriptions on Shopify, next thing we had to do was get our financing organized.
We decided to take three months to prepare and think about if this problem was something we wanted to dedicate the next several years of our lives to. This three month period was my time to save as much money as I could, and test my own conviction. This time was a constant decision making cycle, where I continually asked myself if the market was big enough, if the problem was widespread enough, and if I had the right pieces in place. It was an important lesson from my first startup attempt almost seven years earlier. In my first startup we picked the wrong market, at the wrong time, with no experience or resources, and the result was a four year uphill campaign that left us in pieces.
So before quitting my job, every dollar of income was saved, Bitcoins were cashed, plans to move out of my parent’s basement were halted, and I started creating a partner network across the ecommerce ecosystem.
We had enough to focus on building our apps for 36 months without worrying about money or raising venture capital. Today we’re on month 12 out of 36.

Let's Talk About the Failure First

Instead of jupming straight into Scout (the first app we built and the main subject of this post) let me first tell you about one of our apps that did not do well. Our "hand-written" notes app was attempted after the initial success of Scout, but it was a wake up call to stay focused on the problem, not the solution.
After quitting my job, and landing on the bigger problem of customer experience as our company mandate (more on this later), we decided to offer hand-written note services. We figured customers would love getting a handwritten note from merchants, so with little else research, or testing, we went ahead and started building out this crazy printer.
A video about how it worked
The app would connect to your Shopify backend, identify your VIP customers, and then convert that customer information into a special Adobe Illustrator script that would feed into the printer. The printer then would proceed to start writing the notes in a handwritten style font (both the letter copy and the addresses on the envelope).
We rolled this app out as an added skill to Scout. Basically, when Scout would alert you about the previous days’ VIP customers, it now offered an additional button labeled "Send Handwrote Card" which when pressed would instigate our printer. When the card was printed, I’d just have to put the postage stamp on it and drop it off at the post office which was across the street from our co-working space.
I believe this idea failed because I fell in love with the solution (cool looking robotic handwriting printer) rather than the problem it was designed to solve. I still believe there is value in this idea, but by overbuilding the solution first, we lost track of what was most important.
If I had to do it again I would have done a few things differently:
1. Manually write and fulfill the cards myself while doing the merchant discovery
Because there exists an intimate relationship between selling the service, and having to manually having to fulfill the service. It gives you more appreciation for the process and what’s important to do it successfully. Like with Scout, where I called my customers up manually through finding their details myself, and only after seeing how to do it well proceeded to systemize it with an app.
2. Personally talk to each merchant who wanted cards written
This would have been the best (only?) way to validate the value of the service. How important is this service for merchants? What else do they wish they could give as 'thank you's? What price would they be willing to pay on high volume handwritten cards? How much does it bother them that the cards are not personally written by the brand, and hence not authentic?
3. Write 0 lines of new code
Why divert precious development time and resources on something if A) it’s possible to do manually, and B) there is no guarantee that it’s a lucrative idea?
Thinking back, this idea was destined to fail for several reasons. Writing notes is very time consuming, there isn’t enough volume in the merchants who wanted to use it, the authenticity of the cards dies if customers figure out it’s not actually written by a person (even though it fooled almost anyone who looked at it). Even if we had done this the lean way and manually tested first, I still think we would have stopped offering the solution. But if I had just followed my four step Identify, Test, Build, Measure framework we would have saved the $4,000 we ended up spending designing and developing the software, and sourcing this printer and it’s parts. I would have found out in the Test section of the cycle that this is way too time consuming and merchants have too many questions about it to feel comfortable signing off on handwritten notes on high volume.
The handwritten note printer is now a piece of decoration at our office, but hey, at least it makes for a good conversation! And it taught me what I'm about to share with you today...

Identifying a Problem

Rewind back to 2015, a few months after opening my Nadeef hand-held bidet store on Shopify I found myself tackling the abandoned checkout problem, something every merchants probably faces. For every three potential customers that reached the final stage of checkout, one wasn’t pulling out their credit card. The way I saw it, I was leaking 33% of my sales in the final, most crucial, "moment of truth."
I was new to this field, I didn’t know the jargon or the best practices, all I knew was I needed to plug this hole. I went down a rabbit hole of recommendations, blog posts, forum threads, apps and YouTube videos. I tried many tactics, with varying degrees of "success" but later I realized I was asking myself the wrong question.
Instead of asking "How can I recovery these sales?" I should have been asking “Why are customer abandoning their checkout?”
At first I tried to extrapolate why they abandoned through the default go-to answers most blog posts claim are the reasons, like shipping timeframes, pricing, return policies, etc. But I knew these weren’t the real issues causing the abandoned cart because I would address them in my auto-recovery emails, exit-popups, Facebook retargeting campaigns, or all the other ways I would try to reduce abandons.
As simple as those recovery tactics may seem, I now know I was overthinking it. There was only one thing I could do to figure out why someone abandoned their checkout. Pick up the phone, and ask them one-on-one.
Before I go on, I should state that my recovery rate at this point was around 10%. And Shopify’s dashboard told me this was a good thing. I just didn’t think that was good at all. It meant that for every 10 people who reached the final stage of their checkout only one person actually returned to buy? Sure it's better than $0, but what about the other 90% who aren't returning? Surely we could do better than 1/10...
...and I wanted to talk to those nine people.
Calling my abandoned checkout customers changed everything. It changed my whole perspective about how to do business, and it continues to change it even now. At first, there was hesitation to call up a customer out of the blue, but the desire to figure out the problem far outweighed any "worst-case" awkward conversation. Not to mention, they weren’t cold leads, these were highly interested customer who reached the final steps of making a purchase. In my head I kept telling myself this was exactly as if someone walked into a store, grabbed some items, placed them on the checkout counter, but just as they were about to pull out their wallet, they turned around and walked out the door. Wouldn’t the store owner ask what’s up? So I just smiled and dialled.
The results were tremendous.
I went from recovering 10% of my abandoned checkouts from auto-emails, to recovering 55% when I got them on the phone. Not only that but by gathering feedback and identifying holes in my offering the percentage of abandons slowly decreased as well.
I’ve outlined my learnings from calling customers in this diagram

Creating a Solution

I saw my process was working, but now I needed to systemize it so I could maintain consistency in my callbacks. I quickly learned that the longer I waited to call the abandoned customer back the less likely I would be able to recover the sale. I really just needed an alert app, one that would push notify me as soon as someone abandoned, tell me what products they left, and their phone number. There was nothing in the app store that provided this function.
Don’t get me wrong, there were tonnes of cart recovery apps available. The top results, the "Top 10" lists, all relied on exit-popups, and auto-emails. I didn’t want an app to take an auto-action by auto-sending an email, or auto-sending a Facebook message. I wanted to be told, so I could take action on it personally. I needed this because I learned how important the one-on-one relationship with my own customer was.
So I called up one of my friends, who was also the developer on my first start-up, and one weekend later Scout was born. It was stupid simple. 20 minutes after an abandoned checkout, Scout would email me with the key details I needed. When I got this email all I had to do was tap the phone number in the email and my phone would automatically start dialling. It wasn’t an exciting or sexy process. It wasn’t even very hard. There was no user interface to design, there was no website to develop, it was just a hacked prototype with one simple, useful, function. If an abandoned checkout, then email me. And it just took a weekend to build.
I used this prototype of Scout for my own needs for several months. It was easier to manage because I was push notified when I needed to take an action. It maintained my high recovery rate. And most importantly, it was fun to know when an abandon happened in real-time, it made my site feel more alive.
Bend the conversion curve
Having used it for a few months and not seeing any slowdown in its utility for my store, we decided this was a tactic every merchant should have in their sales strategy. We iterated on the first version of the email-only alert channel and made it a Facebook Messenger bot, sort of like a customer relationship focused personal assistant. Scout's job would be to alert merchants when a customer abandoned their checkout, and give you their checkout details.
So we published the free app in the Shopify App Store and one review at a time, we realized it was as useful for many others as it was for us. Merchants were sending thank you emails to us, and it was here we felt we had found our first glimmer of that ever illusive "Product-Market Fit."
You have to remember, during this time both my friend and I had full-time jobs, and I was also running my bidet store. Scout was in no way near something resembling a business. And we didn’t approach it at all to be its own business. We just wanted to put something out into the world that would have an impact. Plain and simple. Our first few installs came organically from the Shopify App Store, and a few weeks later we had a small spike as a result of Felix Thea’s Shopify Masters Podcast where, as a guest I spoke about Nadeef and mentioned Scout. We didn’t do any marketing for it until we reached about 1,000 merchants through organic search, which took over a year to achieve.
It felt good making an impact for so many entrepreneurs, but we didn’t feel we had anything to quit our jobs for, yet…

What is "Product-Market Fit"?

Finding product-market fit is a term used very frequently in the startup or entrepreneurial circles. If you’ve found product-market fit, it means you’ve figured out how to consistently deliver value to a group of people (and get paid as a result).
The two components in this equation are Product and Market. In my experience, the key is to start with the market. It’s important to start with the market because that’s the big immovable environment you’re in. It’s uncertain, it’s changing, there are producers and consumers operating in it already. One can’t create a market, one can only play in it, and so the market is the "hard part."
The product side of the equation is the easy part. These days if you can dream it, you can figure out how to make it, or get it made. For example, if you want to build a skateboard that can be converted into a surfboard, you could probably figure that out. Let's assume you've done that, it looks great, and has tonnes of cool features like an intergrated smartphone app! Awesome, great work!
But now that it's built, who’s going to buy it? Where do they live, what's the population of all the surf-friendly cities? Who suffers badly enough from carrying two boards? How big is the problem? How much are people willing to pay for this? How often do they need to buy parts/replace their boards?
The point is, if you confident in your answers to the above questions and your ability to establish a distribution and marketing strategy to your ideal target market, then it makes sense to start product developerment. The same rules apply for app development.
I will clarify that I didn’t think Scout had enough of a product-market fit at the time. I thought we had found some fit, but we still had (have) a long way to go. After all, it is a free app and no one pays for it, so we don’t really have a way to measure if it valuable enough that people pay for it.
The way this went down for us was simple. We were trying to solve my problem first. Being one of the participants in the "market" that had a problem with online sales, I slowly learned what I needed. And when I saw it helped/worked/was awesome, I had de-risked the product enough to feel comfortable going to market with it. In my case, it was as simple as publishing Scout to the app store AFTER knowing it was working for me.
Build, measure, learn diagram
This is again, why the advice of falling in love with the problem, is so great. Because it forces you to think about the market, and its needs, first.

Iterating the Product

Fast forward about a year after using Scout. I was looking through my list of customers, ordered from highest Lifetime Value (LTV) to lowest, and noticed something really fascinating. Eight out of my top 10 customers had originally abandoned their checkout and were individuals I had personally reached out over the phone. This means that by calling my abandoned checkout customers I was not only recovering the sale, but as a result they were turning into VIP customers.
This was a huge wake up call because it helped me understand the real problem in my online sales strategy. If calling my abandoned checkout customers resulted in them becoming loyal customers, what if I also called those who bought without abandoning? If the one-on-one phone call is the common denominator for the high retention rate, why not apply it to more customers?
Thinking back to the phone conversations over the previous 12 months I realized the most valuable bi-product of asking for feedback was not the sale itself. Rather, it was the lasting brand impression that a friendly, pre-sale service call had on my customer. Suddenly my high recovery rate made so much sense. The phone call earned trust with my customers and they were happy to come back and do business with me.
With this realization came clarity about our app focus. Creating customer conversations. Customer relationships are today's small business competitive advantage. And so Scout had its first major iteration, the opportunity we've decided to pursue is to enable customer relationships. We decided Scout’s job for each and every merchant that installs it, is to identify these relationship building opportunities and turn them into one-on-one conversations.
I like the below diagram (as opposed to the one earlier above) for explaining the concept in more detail because it outlines another key step, which is to test your hypothesis. Once you’ve identifying a new problem you want to solve, next thing you should do is run a test to see if your solution will work. If you can solve it, then you should build something to systemize it. If you can’t at least prove your hypothesis is true even a little bit, then I wouldn’t recommend investing more time in building a systemized solution (the product).
Identify/test/build/learn diagram
Once you’ve gone through the loop at least once, you should have identified opportunities for improvements, and this is where Scout is today. Currently we feel we’re on the Learn phase in our third loop.
For those who are interested in the math of our second "Measure" step as it related to my store’s results after 12 months using using Scout:
My top 10 customers had spent at least $600 on my store, through an average of 3 or more purchases. My top three had spent at least $1,000 in 5+ orders. As a comparison, the average customer LTV is $100.
Eight out of my top 10 overall customers were originally abandoned checkouts that I had called and recovered. They went on to be way more likely to become returning and word-of-mouth customers. Based on this, it was safe to say I needed to focus on getting more people on the phone, regardless of whether they abandoned first or not. This was the most recent learning which fueled the next round of product iterations.

Generating Installs

The Shopify App Store is pretty saturated today. There are so many apps on there already, many popular apps even have dozens of copycats. This makes it hard to market apps to merchants, because there is so much noise that’s keeping them from finding your app.
I wish I had some secret formula we used to grow our installs. What I will say is that the vast majority of installs come straight from app store ranking, which I believe is mostly dependant on the number of 5 star reviews and your usable of the right keywords. I’ve added a screenshot of our first 9 months below to show you what the growth looked like in the early days.
first 9 months of installs
You can see that for the first 4 months, we only generated 20 installs. And three of those were from my own store and a couple friends’. The other 17 I believe probably came from the Shopify Master Podcast that I was featured on. To be fair, remember that at this time we were not focused on Scout at all. I had my full-time job, as well as my bidet store, so there were no marketing efforts put into Scout whatsoever. So how did the growth suddenly pick up in January 2017?
I believe it had a lot to do with positive merchant reviews of the app. I think the app store’s algorithms started picking up the reviews we were generating and this caused a sort of upward cycle. Based on this, my advice would be, in order to grow your app installs, focus on your merchant support. Offer the best customer support you possibly can, and keep providing this level of support. It’s worked for us in the past, and it continues to work for us. Every few weeks when we generate several positive reviews in quick succession we watch our installs over the next few days, and it is noticeably larger.
Just like the theme of our apps, of enabling merchants to provide great customer experience, we do the same for our service. We are an app development merchant to business owners. We saw it working in terms of making product sales online, why wouldn’t it work for app companies trying to sell to other businesses?
So far the story checks out.

Customer Experience is Important (because it’s hard)

In my research around ecommerce success stories, I came across Zappos. Their business model was so on point I had to create some content around it in the form of several vlogs. Our series of vlogs talks about several topics around small businesses, especially the advantage that we have as small businesses. Hint: it has a lot to do with our ability to provide a superior customer experience.
To get back to Zappos, Zappos is an online shoe store based in Las Vegas, Nevada, that was eventually acquired by Amazon for $1.2 billion. It just sold shoes, the same shoes you’d find in any regular store, but it did so with a militant focus on the customer experience.
They do this so well that their business has a 75% repurchase rate. Even though it's an online retail business model, I strongly feel the same principles apply to all sorts of models, including SaaS, consulting, whatever.
So how did Zappos do this? They did this by reinvesting a portion of each sale’s revenue, back into the customer’s experience. So instead of taking $20 from $100 sale and giving it to Facebook or Google ads in the hope of acquiring a new customer, they would use that $20 to upgrade their shipping to overnight, send a free pizza, or offer unlimited free returns. This not only made sure they retained the customer (repurchasing customers spent more and bought more frequently), but they also created free word-of-mouth customers through the advocate marketing as a result of the great experience. Tony Hsieh, the CEO of Zappos went on to write a book called Delivering Happiness about this idea, which I would highly reccommend for all merchants.
Speaking of great books, another book also further opened my eyes to the lost opportunities at businesses who don’t focus on the customer experience. Joey Coleman’s Never Lose a Customer Again
opening chapter highlights an interesting ratio of 43:1. For every 43 books about sales or marketing, there is only one book about customer service, experience, or retention. That means the education around creating a customer far outweighs the education around keeping the customer. But why? It's a known fact retention provides more profitability than new acqusitions.
Thinking about why this is, I believe it has less to do with the difficulty of creating "wow" customer experiences, and more to do with how ridiculously easy it is to automate ads and marketing campaigns. I don’t think we’re against doing hard things, but when presented with the easy option, that’s what merchants will take.
Cycle of momentum
If the "orthodox" marketing tactics can be automated (and they can), you should also incorporate the unorthodox campaigns. Things like sending a free pizza and handwritten thank you notes, will close the loop for a complete marketing strategy.
Whether you’re marketing physical goods, or SaaS apps, or even professional services, it’s easy to want to automate everything. Automating Facebook and Google ads, automating email campaigns, automating chatbots, automating discounts, popups, and special offers, automating dropshipping; it’s really easy to do this, and the app stores are overflowing with apps that automate. It’s clear automation is the future, but there is no competitive advantage here.
And so in order to stand out, I’ve learned you can’t automate the hard things. You should try to do the important hard things personally, because it’s in those moments that you will build brand reputation and value.

More than One Solution (to the Problem)

We went from running a Shopify store earning several thousand dollars per month, to developing a suite of apps used by over 10,000 merchants.
Working on Scout, and seeing the success from it, we started ideating other ways of getting customers on the phone. Why does only an abandoned checkout need to result in the phone call? What if a customer is interested in purchasing but hasn’t clicked "add to cart" yet? To capture these unrealized leads we developed the callback app called Raven Callback. Raven turns website visits into qualified sales calls. It helped tremendously on my store, because it started to capture more leads due to its lightweight nature. I didn't think the contact/email form was working for me because it’s too much stuff for customers to type, and they perceive replies would take up to 48 hours, so why bother? Same with the livechat, since majority of small businesses don’t reply immediately. The “immediate” callback did wonders and customers continuously commented it was the best customer service they’ve experienced. So, we ran with Raven as well, based on the success I had with my own store we published it on the Shopify App Store.
Raven only has a few dozen merchants on our paid plans, but just those merchants have directly generated over $500,000 for themselves in sales over the past 3 months since we launched. Again, we’re seeing the phone channel as a great medium to close sales, and it works really well for certain products and services. I think any store that wants to have one-on-one conversations with customers, especially those who sell products over $200, should seriously consider the phone as a sales channel.

What’s Next

Now we’re working on publishing our third app, again, inspired from running my bidet store. It’s not phone related, but it is related to customer experience and building a relationship with your VIP customers. The app is called Pizza Party, and it sends free pizzas to those VIP customers.
Based on the learnings from the "failed" hand-written note product, this time, I'm focusing on more customer conversations about it before going ahead and publishing the app. We're not sure yet when we'll officially launch it, it's about half-way done, but I'm happy to chat with anyone who wants to use it for their store. It’s really fun and easy to use. When merchants install it they just outline the parameters of a "great" customer, like order value, lifetime value or order frequency, and then confirm which customers to send to. For example, if you consider any customer who spends at least $200 per order on your store as a “VIP” customer, then Pizza Party will send a free “thank you” pizza to that customer on your behalf. The merchant pays for the pizza, and we take a small percentage, but it’s super easy to get started and really fun to use. The feedback I was getting from my bidet customers who I sent free pizzas was just too awesome to pass up on this app idea. I sent free large cheese pizzas to customers who bought a few hundred dollars worth of bidets last winter and that small token of my appreciation turned into a few hundred dollars in more revenue; it was triple digit ROI. Customers said it was the best customer service they’ve ever had, ended up sharing the story with their friends, which then resulted in word-of-mouth sales.
If you’ve read this far you’ve probably put together the pattern here. I tried a marketing experiment for my Nadeef Bidet store, and if it worked really well I tried to systemize it. By focusing on solving our own problems first, we now have 3 apps, 3 more in private beta, and plans to roll out for several other platforms very soon. And thanks for reading! If you want to get in touch, or have any quetions, feel free to reach out via email or Instagram
I’ll sign off with a Haiku:
What better problem
Than the one you yourself face
To solve for others too
Liked this text interview? Check out the full interview with photos.
submitted by youngrichntasteless to Entrepreneur [link] [comments]

Fall in love with the problem, not the solution.

Hey - Pat from StarterStory.com here with a writeup from Ahmad Iqbal.
Ahmad was one of the first people I interviewed at Starter Story for his bidet business. Now he's working on building Shopify apps and wrote this awesome post about his transition:
One of the best pieces of advice I was given was to Fall in love with the problem, not the solution. And it wasn’t until I came across a big problem that I realized how perfect this advice is.

My name is Ahmad Iqbal and I’m currently running two online businesses. I am both an Ecommerce Merchant as well as an Ecommerce App Developer.
The first of the two is my online store where I sell hand-held bidets. The later business, borne of the need to increase bidet sales, guided me to designing and developing apps for other merchants, like me.
In this post I want to illustrate how I made the leap from selling bidets online, to building an app design and development team. It’s strange for me to say it out loud, "how does one go from selling butt cleaning appliances to building and marketing apps?" So when Pat from Starter Story reached out to do a follow-up piece to my original post I was happy to try and put my experiences into words. Not just for others to read, but for myself in documenting my journey.
If the title hasn’t already given it away, this will be about my relationship with Problems.
I'm going to start at the middle (quiting my job) and then go to 2015 when this 'starter story' actually started, followed by the meat and potatos of the frameworks we use in our app development model.
My desk and kanban board

Quitting my Job & Making Money through Shopify Apps

From 2015 to 2017 I was working full-time at a global Big Four firm as a Senior Technology Consultant. My job was to help Fortune 1000 companies get their products to market faster. During my time growing my bidet store, I was starting to become more and more immersed in growth marketing. So much so, that I spun out a marketing framework I used for myself and called it the "Agile Marketing Framework" for the firm. Everything I was learning on my own time for growing my own business, was helping me be better for my big clients at my job. But even though doing well at work felt great, it was WAY more fun helping small businesses. In 2017 I had decided the world needs better small businesses, not bigger big businesses.
But in order to quit my job (my Nadeef bidet sales were taking a hit with my attention now diverted between my demanding full-time job, app design/development, and supporting Scout merchants) I needed to figure out if building apps on Shopify would be a viable business model. Was it even possible to earn a living selling apps full time?
It seemed like a tough proposition. I would need thousands of merchants paying at least $20/month to create a successful business. I didn’t think it would be possible, until I came across the Bold Commerce story. This four person team in Winnipeg, Manitoba, had almost the same story as us. Merchants first, identified gaps in the app store, and deciding to build apps on Shopify. Bold Commerce now employs almost 300 people, with no outside funding to date, and with their growth solely on the Shopify platform. This case study was enough to convince us to take the leap, I wanted us to be like Bold.
Having decided it was in fact possible to build positive cash flows through app subscriptions on Shopify, next thing we had to do was get our financing organized.
We decided to take three months to prepare and think about if this problem was something we wanted to dedicate the next several years of our lives to. This three month period was my time to save as much money as I could, and test my own conviction. This time was a constant decision making cycle, where I continually asked myself if the market was big enough, if the problem was widespread enough, and if I had the right pieces in place. It was an important lesson from my first startup attempt almost seven years earlier. In my first startup we picked the wrong market, at the wrong time, with no experience or resources, and the result was a four year uphill campaign that left us in pieces.
So before quitting my job, every dollar of income was saved, Bitcoins were cashed, plans to move out of my parent’s basement were halted, and I started creating a partner network across the ecommerce ecosystem.
We had enough to focus on building our apps for 36 months without worrying about money or raising venture capital. Today we’re on month 12 out of 36.

Let's Talk About the Failure First

Instead of jupming straight into Scout (the first app we built and the main subject of this post) let me first tell you about one of our apps that did not do well. Our "hand-written" notes app was attempted after the initial success of Scout, but it was a wake up call to stay focused on the problem, not the solution.
After quitting my job, and landing on the bigger problem of customer experience as our company mandate (more on this later), we decided to offer hand-written note services. We figured customers would love getting a handwritten note from merchants, so with little else research, or testing, we went ahead and started building out this crazy printer.
A video about how it worked
The app would connect to your Shopify backend, identify your VIP customers, and then convert that customer information into a special Adobe Illustrator script that would feed into the printer. The printer then would proceed to start writing the notes in a handwritten style font (both the letter copy and the addresses on the envelope).
We rolled this app out as an added skill to Scout. Basically, when Scout would alert you about the previous days’ VIP customers, it now offered an additional button labeled "Send Handwrote Card" which when pressed would instigate our printer. When the card was printed, I’d just have to put the postage stamp on it and drop it off at the post office which was across the street from our co-working space.
I believe this idea failed because I fell in love with the solution (cool looking robotic handwriting printer) rather than the problem it was designed to solve. I still believe there is value in this idea, but by overbuilding the solution first, we lost track of what was most important.
If I had to do it again I would have done a few things differently:
1. Manually write and fulfill the cards myself while doing the merchant discovery
Because there exists an intimate relationship between selling the service, and having to manually having to fulfill the service. It gives you more appreciation for the process and what’s important to do it successfully. Like with Scout, where I called my customers up manually through finding their details myself, and only after seeing how to do it well proceeded to systemize it with an app.
2. Personally talk to each merchant who wanted cards written
This would have been the best (only?) way to validate the value of the service. How important is this service for merchants? What else do they wish they could give as 'thank you's? What price would they be willing to pay on high volume handwritten cards? How much does it bother them that the cards are not personally written by the brand, and hence not authentic?
3. Write 0 lines of new code
Why divert precious development time and resources on something if A) it’s possible to do manually, and B) there is no guarantee that it’s a lucrative idea?
Thinking back, this idea was destined to fail for several reasons. Writing notes is very time consuming, there isn’t enough volume in the merchants who wanted to use it, the authenticity of the cards dies if customers figure out it’s not actually written by a person (even though it fooled almost anyone who looked at it). Even if we had done this the lean way and manually tested first, I still think we would have stopped offering the solution. But if I had just followed my four step Identify, Test, Build, Measure framework we would have saved the $4,000 we ended up spending designing and developing the software, and sourcing this printer and it’s parts. I would have found out in the Test section of the cycle that this is way too time consuming and merchants have too many questions about it to feel comfortable signing off on handwritten notes on high volume.
The handwritten note printer is now a piece of decoration at our office, but hey, at least it makes for a good conversation! And it taught me what I'm about to share with you today...

Identifying a Problem

Rewind back to 2015, a few months after opening my Nadeef hand-held bidet store on Shopify I found myself tackling the abandoned checkout problem, something every merchants probably faces. For every three potential customers that reached the final stage of checkout, one wasn’t pulling out their credit card. The way I saw it, I was leaking 33% of my sales in the final, most crucial, "moment of truth."
I was new to this field, I didn’t know the jargon or the best practices, all I knew was I needed to plug this hole. I went down a rabbit hole of recommendations, blog posts, forum threads, apps and YouTube videos. I tried many tactics, with varying degrees of "success" but later I realized I was asking myself the wrong question.
Instead of asking "How can I recovery these sales?" I should have been asking “Why are customer abandoning their checkout?”
At first I tried to extrapolate why they abandoned through the default go-to answers most blog posts claim are the reasons, like shipping timeframes, pricing, return policies, etc. But I knew these weren’t the real issues causing the abandoned cart because I would address them in my auto-recovery emails, exit-popups, Facebook retargeting campaigns, or all the other ways I would try to reduce abandons.
As simple as those recovery tactics may seem, I now know I was overthinking it. There was only one thing I could do to figure out why someone abandoned their checkout. Pick up the phone, and ask them one-on-one.
Before I go on, I should state that my recovery rate at this point was around 10%. And Shopify’s dashboard told me this was a good thing. I just didn’t think that was good at all. It meant that for every 10 people who reached the final stage of their checkout only one person actually returned to buy? Sure it's better than $0, but what about the other 90% who aren't returning? Surely we could do better than 1/10...
...and I wanted to talk to those nine people.
Calling my abandoned checkout customers changed everything. It changed my whole perspective about how to do business, and it continues to change it even now. At first, there was hesitation to call up a customer out of the blue, but the desire to figure out the problem far outweighed any "worst-case" awkward conversation. Not to mention, they weren’t cold leads, these were highly interested customer who reached the final steps of making a purchase. In my head I kept telling myself this was exactly as if someone walked into a store, grabbed some items, placed them on the checkout counter, but just as they were about to pull out their wallet, they turned around and walked out the door. Wouldn’t the store owner ask what’s up? So I just smiled and dialled.
The results were tremendous.
I went from recovering 10% of my abandoned checkouts from auto-emails, to recovering 55% when I got them on the phone. Not only that but by gathering feedback and identifying holes in my offering the percentage of abandons slowly decreased as well.
I’ve outlined my learnings from calling customers in this diagram

Creating a Solution

I saw my process was working, but now I needed to systemize it so I could maintain consistency in my callbacks. I quickly learned that the longer I waited to call the abandoned customer back the less likely I would be able to recover the sale. I really just needed an alert app, one that would push notify me as soon as someone abandoned, tell me what products they left, and their phone number. There was nothing in the app store that provided this function.
Don’t get me wrong, there were tonnes of cart recovery apps available. The top results, the "Top 10" lists, all relied on exit-popups, and auto-emails. I didn’t want an app to take an auto-action by auto-sending an email, or auto-sending a Facebook message. I wanted to be told, so I could take action on it personally. I needed this because I learned how important the one-on-one relationship with my own customer was.
So I called up one of my friends, who was also the developer on my first start-up, and one weekend later Scout was born. It was stupid simple. 20 minutes after an abandoned checkout, Scout would email me with the key details I needed. When I got this email all I had to do was tap the phone number in the email and my phone would automatically start dialling. It wasn’t an exciting or sexy process. It wasn’t even very hard. There was no user interface to design, there was no website to develop, it was just a hacked prototype with one simple, useful, function. If an abandoned checkout, then email me. And it just took a weekend to build.
I used this prototype of Scout for my own needs for several months. It was easier to manage because I was push notified when I needed to take an action. It maintained my high recovery rate. And most importantly, it was fun to know when an abandon happened in real-time, it made my site feel more alive.
Bend the conversion curve
Having used it for a few months and not seeing any slowdown in its utility for my store, we decided this was a tactic every merchant should have in their sales strategy. We iterated on the first version of the email-only alert channel and made it a Facebook Messenger bot, sort of like a customer relationship focused personal assistant. Scout's job would be to alert merchants when a customer abandoned their checkout, and give you their checkout details.
So we published the free app in the Shopify App Store and one review at a time, we realized it was as useful for many others as it was for us. Merchants were sending thank you emails to us, and it was here we felt we had found our first glimmer of that ever illusive "Product-Market Fit."
You have to remember, during this time both my friend and I had full-time jobs, and I was also running my bidet store. Scout was in no way near something resembling a business. And we didn’t approach it at all to be its own business. We just wanted to put something out into the world that would have an impact. Plain and simple. Our first few installs came organically from the Shopify App Store, and a few weeks later we had a small spike as a result of Felix Thea’s Shopify Masters Podcast where, as a guest I spoke about Nadeef and mentioned Scout. We didn’t do any marketing for it until we reached about 1,000 merchants through organic search, which took over a year to achieve.
It felt good making an impact for so many entrepreneurs, but we didn’t feel we had anything to quit our jobs for, yet…

What is "Product-Market Fit"?

Finding product-market fit is a term used very frequently in the startup or entrepreneurial circles. If you’ve found product-market fit, it means you’ve figured out how to consistently deliver value to a group of people (and get paid as a result).
The two components in this equation are Product and Market. In my experience, the key is to start with the market. It’s important to start with the market because that’s the big immovable environment you’re in. It’s uncertain, it’s changing, there are producers and consumers operating in it already. One can’t create a market, one can only play in it, and so the market is the "hard part."
The product side of the equation is the easy part. These days if you can dream it, you can figure out how to make it, or get it made. For example, if you want to build a skateboard that can be converted into a surfboard, you could probably figure that out. Let's assume you've done that, it looks great, and has tonnes of cool features like an intergrated smartphone app! Awesome, great work!
But now that it's built, who’s going to buy it? Where do they live, what's the population of all the surf-friendly cities? Who suffers badly enough from carrying two boards? How big is the problem? How much are people willing to pay for this? How often do they need to buy parts/replace their boards?
The point is, if you confident in your answers to the above questions and your ability to establish a distribution and marketing strategy to your ideal target market, then it makes sense to start product developerment. The same rules apply for app development.
I will clarify that I didn’t think Scout had enough of a product-market fit at the time. I thought we had found some fit, but we still had (have) a long way to go. After all, it is a free app and no one pays for it, so we don’t really have a way to measure if it valuable enough that people pay for it.
The way this went down for us was simple. We were trying to solve my problem first. Being one of the participants in the "market" that had a problem with online sales, I slowly learned what I needed. And when I saw it helped/worked/was awesome, I had de-risked the product enough to feel comfortable going to market with it. In my case, it was as simple as publishing Scout to the app store AFTER knowing it was working for me.
Build, measure, learn diagram
This is again, why the advice of falling in love with the problem, is so great. Because it forces you to think about the market, and its needs, first.

Iterating the Product

Fast forward about a year after using Scout. I was looking through my list of customers, ordered from highest Lifetime Value (LTV) to lowest, and noticed something really fascinating. Eight out of my top 10 customers had originally abandoned their checkout and were individuals I had personally reached out over the phone. This means that by calling my abandoned checkout customers I was not only recovering the sale, but as a result they were turning into VIP customers.
This was a huge wake up call because it helped me understand the real problem in my online sales strategy. If calling my abandoned checkout customers resulted in them becoming loyal customers, what if I also called those who bought without abandoning? If the one-on-one phone call is the common denominator for the high retention rate, why not apply it to more customers?
Thinking back to the phone conversations over the previous 12 months I realized the most valuable bi-product of asking for feedback was not the sale itself. Rather, it was the lasting brand impression that a friendly, pre-sale service call had on my customer. Suddenly my high recovery rate made so much sense. The phone call earned trust with my customers and they were happy to come back and do business with me.
With this realization came clarity about our app focus. Creating customer conversations. Customer relationships are today's small business competitive advantage. And so Scout had its first major iteration, the opportunity we've decided to pursue is to enable customer relationships. We decided Scout’s job for each and every merchant that installs it, is to identify these relationship building opportunities and turn them into one-on-one conversations.
I like the below diagram (as opposed to the one earlier above) for explaining the concept in more detail because it outlines another key step, which is to test your hypothesis. Once you’ve identifying a new problem you want to solve, next thing you should do is run a test to see if your solution will work. If you can solve it, then you should build something to systemize it. If you can’t at least prove your hypothesis is true even a little bit, then I wouldn’t recommend investing more time in building a systemized solution (the product).
Identify/test/build/learn diagram
Once you’ve gone through the loop at least once, you should have identified opportunities for improvements, and this is where Scout is today. Currently we feel we’re on the Learn phase in our third loop.
For those who are interested in the math of our second "Measure" step as it related to my store’s results after 12 months using using Scout:
My top 10 customers had spent at least $600 on my store, through an average of 3 or more purchases. My top three had spent at least $1,000 in 5+ orders. As a comparison, the average customer LTV is $100.
Eight out of my top 10 overall customers were originally abandoned checkouts that I had called and recovered. They went on to be way more likely to become returning and word-of-mouth customers. Based on this, it was safe to say I needed to focus on getting more people on the phone, regardless of whether they abandoned first or not. This was the most recent learning which fueled the next round of product iterations.

Generating Installs

The Shopify App Store is pretty saturated today. There are so many apps on there already, many popular apps even have dozens of copycats. This makes it hard to market apps to merchants, because there is so much noise that’s keeping them from finding your app.
I wish I had some secret formula we used to grow our installs. What I will say is that the vast majority of installs come straight from app store ranking, which I believe is mostly dependant on the number of 5 star reviews and your usable of the right keywords. I’ve added a screenshot of our first 9 months below to show you what the growth looked like in the early days.
first 9 months of installs
You can see that for the first 4 months, we only generated 20 installs. And three of those were from my own store and a couple friends’. The other 17 I believe probably came from the Shopify Master Podcast that I was featured on. To be fair, remember that at this time we were not focused on Scout at all. I had my full-time job, as well as my bidet store, so there were no marketing efforts put into Scout whatsoever. So how did the growth suddenly pick up in January 2017?
I believe it had a lot to do with positive merchant reviews of the app. I think the app store’s algorithms started picking up the reviews we were generating and this caused a sort of upward cycle. Based on this, my advice would be, in order to grow your app installs, focus on your merchant support. Offer the best customer support you possibly can, and keep providing this level of support. It’s worked for us in the past, and it continues to work for us. Every few weeks when we generate several positive reviews in quick succession we watch our installs over the next few days, and it is noticeably larger.
Just like the theme of our apps, of enabling merchants to provide great customer experience, we do the same for our service. We are an app development merchant to business owners. We saw it working in terms of making product sales online, why wouldn’t it work for app companies trying to sell to other businesses?
So far the story checks out.

Customer Experience is Important (because it’s hard)

In my research around ecommerce success stories, I came across Zappos. Their business model was so on point I had to create some content around it in the form of several vlogs. Our series of vlogs talks about several topics around small businesses, especially the advantage that we have as small businesses. Hint: it has a lot to do with our ability to provide a superior customer experience.
To get back to Zappos, Zappos is an online shoe store based in Las Vegas, Nevada, that was eventually acquired by Amazon for $1.2 billion. It just sold shoes, the same shoes you’d find in any regular store, but it did so with a militant focus on the customer experience.
They do this so well that their business has a 75% repurchase rate. Even though it's an online retail business model, I strongly feel the same principles apply to all sorts of models, including SaaS, consulting, whatever.
So how did Zappos do this? They did this by reinvesting a portion of each sale’s revenue, back into the customer’s experience. So instead of taking $20 from $100 sale and giving it to Facebook or Google ads in the hope of acquiring a new customer, they would use that $20 to upgrade their shipping to overnight, send a free pizza, or offer unlimited free returns. This not only made sure they retained the customer (repurchasing customers spent more and bought more frequently), but they also created free word-of-mouth customers through the advocate marketing as a result of the great experience. Tony Hsieh, the CEO of Zappos went on to write a book called Delivering Happiness about this idea, which I would highly reccommend for all merchants.
Speaking of great books, another book also further opened my eyes to the lost opportunities at businesses who don’t focus on the customer experience. Joey Coleman’s Never Lose a Customer Again
opening chapter highlights an interesting ratio of 43:1. For every 43 books about sales or marketing, there is only one book about customer service, experience, or retention. That means the education around creating a customer far outweighs the education around keeping the customer. But why? It's a known fact retention provides more profitability than new acqusitions.
Thinking about why this is, I believe it has less to do with the difficulty of creating "wow" customer experiences, and more to do with how ridiculously easy it is to automate ads and marketing campaigns. I don’t think we’re against doing hard things, but when presented with the easy option, that’s what merchants will take.
Cycle of momentum
If the "orthodox" marketing tactics can be automated (and they can), you should also incorporate the unorthodox campaigns. Things like sending a free pizza and handwritten thank you notes, will close the loop for a complete marketing strategy.
Whether you’re marketing physical goods, or SaaS apps, or even professional services, it’s easy to want to automate everything. Automating Facebook and Google ads, automating email campaigns, automating chatbots, automating discounts, popups, and special offers, automating dropshipping; it’s really easy to do this, and the app stores are overflowing with apps that automate. It’s clear automation is the future, but there is no competitive advantage here.
And so in order to stand out, I’ve learned you can’t automate the hard things. You should try to do the important hard things personally, because it’s in those moments that you will build brand reputation and value.

More than One Solution (to the Problem)

We went from running a Shopify store earning several thousand dollars per month, to developing a suite of apps used by over 10,000 merchants.
Working on Scout, and seeing the success from it, we started ideating other ways of getting customers on the phone. Why does only an abandoned checkout need to result in the phone call? What if a customer is interested in purchasing but hasn’t clicked "add to cart" yet? To capture these unrealized leads we developed the callback app called Raven Callback. Raven turns website visits into qualified sales calls. It helped tremendously on my store, because it started to capture more leads due to its lightweight nature. I didn't think the contact/email form was working for me because it’s too much stuff for customers to type, and they perceive replies would take up to 48 hours, so why bother? Same with the livechat, since majority of small businesses don’t reply immediately. The “immediate” callback did wonders and customers continuously commented it was the best customer service they’ve experienced. So, we ran with Raven as well, based on the success I had with my own store we published it on the Shopify App Store.
Raven only has a few dozen merchants on our paid plans, but just those merchants have directly generated over $500,000 for themselves in sales over the past 3 months since we launched. Again, we’re seeing the phone channel as a great medium to close sales, and it works really well for certain products and services. I think any store that wants to have one-on-one conversations with customers, especially those who sell products over $200, should seriously consider the phone as a sales channel.

What’s Next

Now we’re working on publishing our third app, again, inspired from running my bidet store. It’s not phone related, but it is related to customer experience and building a relationship with your VIP customers. The app is called Pizza Party, and it sends free pizzas to those VIP customers.
Based on the learnings from the "failed" hand-written note product, this time, I'm focusing on more customer conversations about it before going ahead and publishing the app. We're not sure yet when we'll officially launch it, it's about half-way done, but I'm happy to chat with anyone who wants to use it for their store. It’s really fun and easy to use. When merchants install it they just outline the parameters of a "great" customer, like order value, lifetime value or order frequency, and then confirm which customers to send to. For example, if you consider any customer who spends at least $200 per order on your store as a “VIP” customer, then Pizza Party will send a free “thank you” pizza to that customer on your behalf. The merchant pays for the pizza, and we take a small percentage, but it’s super easy to get started and really fun to use. The feedback I was getting from my bidet customers who I sent free pizzas was just too awesome to pass up on this app idea. I sent free large cheese pizzas to customers who bought a few hundred dollars worth of bidets last winter and that small token of my appreciation turned into a few hundred dollars in more revenue; it was triple digit ROI. Customers said it was the best customer service they’ve ever had, ended up sharing the story with their friends, which then resulted in word-of-mouth sales.
If you’ve read this far you’ve probably put together the pattern here. I tried a marketing experiment for my Nadeef Bidet store, and if it worked really well I tried to systemize it. By focusing on solving our own problems first, we now have 3 apps, 3 more in private beta, and plans to roll out for several other platforms very soon. And thanks for reading! If you want to get in touch, or have any quetions, feel free to reach out via email or Instagram
I’ll sign off with a Haiku:
What better problem
Than the one you yourself face
To solve for others too
Liked this text interview? Check out the full interview with photos.
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