The Blockchain And Cryptocurrency Revolution Is Maturing

this is exactly like the dotcom boom

Back during the dotcom boom investors knew exactly how big the internet would be one day. But at the time it was for dorks, perverts and cat ladies, pretty much until napster came along. It was void of content. Even if somehow you had a $10k t1 line, this was the user experience. (slow video warning)
There were all kinds of random use cases that investors would speculate on, but nobody ever used. You could never get past all of the scammy pop ups and spyware that would brick your computer, if you could even trust the fly by night shell company running the site with your credit card information.
Imagine knowing one retailer or another was set to disrupt brick and mortar. But of all the competitors, it was a niche online bookstore.
Imagine knowing how big search engines will be, but there is no google yet. Every search engine you could bet on was an absolute loser in the long run.
Anybody that got their news off the internet was considered a fringe lunatic. Online dating sounded like a good way to get hacked to pieces, man or woman. And you were constantly shilled with these stupid free trial disks that were best used as frisbees and beer coasters.
Good news is the killer app came before any other block chain use case and that's store of value. But we still neeed things like fast, reliable and user friendly decentralized exchanges. We need safe and private cash in/out fiat gateways. We need more reliable and trustworthy DAO constructs for any form of decentralized governance.
Speaking of governance, this is a political technology. That's a heavy burden to carry. Nobody cared how centralized youtube is as long as you can spontaneously rick roll suckers. Nobody cares how google is managed, as long as you can find what you're looking for.
But people do care when their ownership is on the line. The guts of the sausage in this particular case is of fundamental importance. You can't just hand your bitcoins to Bakkt without expecting them to run a fractional reserve with it to short the market. And you can't just leave your eos tokens on an exchange and not expect them to vote for themselves with your money. And you can't just expect a stable coin to be accountable for all the money it has to print to keep up with volatility.
So we might have even further to go before we transition from the dotcom era to the smartphone era, where internet connectivity is fast, ubiquitous and user friendly. On top of that it has to be honest.
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Function X: A Concept Paper introducing the f(x) ecosystem, a universal decentralized internet powered by blockchain technology and smart devices

Function X: A Concept Paper introducing the f(x) ecosystem, a universal decentralized internet powered by blockchain technology and smart devices


This is a Concept Paper written to introduce the Function X Ecosystem, which includes the XPhone. It also addresses the relationship between the XPOS and Function X.
Pundi X has always been a community-driven project. We have lived by the mission of making sure the community comes first and we are constantly learning from discussions and interactions on social media and in real-life meetings.
As with all discussions, there is always background noise but we have found gems in these community discussions. One such example is a question which we found constantly lingering at the back of our mind, “Has blockchain changed the world as the Internet did in the ’90s, and the automobile in the ‘20s?”. Many might argue that it has, given the rise of so many blockchain projects with vast potential in different dimensions (like ours, if we may add). But the question remains, “can blockchain ever become what the Internet, as we know it today, has to the world?”
Function X, a universal decentralized internet which is powered by blockchain technology and smart devices.
Over the past few months, in the process of implementing and deploying the XPOS solution, we believe we found the answer to the question. A nimble development team was set up to bring the answer to life. We discovered that it is indeed possible to bring blockchain to the world of telephony, data transmission, storage and other industries; a world far beyond financial transactions and transfers.
This is supported by end-user smart devices functioning as blockchain nodes. These devices include the XPOS and XPhone developed by Pundi X and will also include many other hardware devices manufactured by other original equipment manufacturers.
The vision we want to achieve for f(x) is to create a fully autonomous and decentralized network that does not rely on any individual, organization or structure.
Due to the nature of the many new concepts introduced within this Concept Paper, we have included a Q&A after each segment to facilitate your understanding. We will continuously update this paper to reflect the progress we’re making.

Function X: The Internet was just the beginning

The advent of the Internet has revolutionized the world. It created a communications layer so robust that it has resulted in TCP/IP becoming the network standard.
The Internet also created a wealth of information so disruptive that a company like Amazon threatened to wipe out all the traditional brick-and-mortar bookstores. These bookstores were forced to either adapt or perish. The same applies to the news publishing sector: the offerings of Google and Facebook have caused the near extinction of traditional newspapers.
The digitalization of the world with the Internet has enabled tech behemoths like Apple, Amazon, Google and Facebook to dominate and rule over traditional companies. The grip of these tech giants is so extensive that it makes you wonder if the choices you make are truly your own or influenced by the data they have on you as a user.
We see the blockchain revolution happening in three phases. The first was how Bitcoin showed the world what digital currency is. The second refers to how Ethereum has provided a platform to build decentralized assets easily. The clearest use case of that has come in the form of the thousands of altcoins seen today that we all are familiar with. The third phase is what many blockchain companies are trying to do now: 1) to bring the performance of blockchain to a whole new level (transaction speed, throughput, sharding, etc.) and 2) to change the course of traditional industries and platforms—including the Internet and user dynamics.
Public blockchains allow trustless transactions. If everything can be transacted on the blockchain in a decentralized manner, the information will flow more efficiently than traditional offerings, without the interception of intermediators. It will level the playing field and prevent data monopolization thus allowing small innovators to develop and flourish by leveraging the resources and data shared on the blockchain.

The Blockchain revolution will be the biggest digital revolution

In order to displace an incumbent technology with something new, we believe the change and improvement which the new technology has to bring will have to be at least a tenfold improvement on all aspects including speed, transparency, scalability and governance (consensus). We are excited to say that the time for this 10-times change is here. It’s time to take it up 10x with Function X.
Function X or f(x) is an ecosystem built entirely on and for the blockchain. Everything in f(x) (including the application source code, transmission protocol and hardware) is completely decentralized and secure. Every bit and byte in f(x) is part of the blockchain.
What we have developed is not just a public chain. It is a total decentralized solution. It consists of five core components: Function X Operating System (OS); Function X distributed ledger (Blockchain); Function X IPFS; FXTP Protocol and Function X Decentralized Docker. All five components serve a single purpose which is to decentralize all services, apps, websites, communications and, most importantly, data.
The purpose of Function X OS is to allow smart hardware and IoTs to harness the upside and potential utility of the decentralization approach. We have built an in-house solution for how mobile phones can leverage Function X OS in the form of the XPhone. Other companies can also employ the Function X OS and further customize it for their own smart devices. Every smart device in the Function X ecosystem can be a node and each will have its own address and private key, uniquely linked to their node names. The OS is based on the Android OS 9.0, therefore benefiting from backward compatibility with Android apps. The Function X OS supports Android apps and Google services (referred to as the traditional mode), as well as the newly developed decentralized services (referred to as the blockchain mode). Other XPhone features powered by the Function X OS will be elaborated on in the following sections.
Using the Function X Ecosystem (namely Function X FXTP), the transmission of data runs on a complex exchange of public and private key data and encryption but never through a centralized intermediary. Hence it guarantees communication without interception and gives users direct access to the data shared by others. Any information that is sent or transacted over the Function X Blockchain will also be recorded on the chain and fully protected by encryption so the ownesender has control over data sharing. And that is how a decentralized system for communications works.
For developers and users transitioning to the Function X platform, it will be a relatively seamless process. We have intentionally designed the process of creating and publishing new decentralized applications (DApps) on Function X to be easy, such that the knowledge and experience from developing and using Android will be transferable. With that in mind, a single line of code in most traditional apps can be modified, and developers can have their transmission protocol moved from the traditional HTTP mode (centralized) to a decentralized mode, thus making the transmission “ownerless” because data can transmit through the network of nodes without being blocked by third parties. How services can be ported easily or built from scratch as DApps will also be explained in the following sections, employing technologies in the Function X ecosystem (namely Function X IPFS, FXTP Protocol and Decentralized Docker).

f(x) Chain

f(x) chain is a set of consensus algorithms in the form of a distributed ledger, as part of the Function X ecosystem. The blockchain is the building block of our distributed ledger that stores and verifies transactions including financials, payments, communications (phone calls, file transfers, storage), services (DApps) and more.
Will Function X launch a mainnet?
Yes. The f(x) chain is a blockchain hence there will be a mainnet.
When will the testnet be launched?
Q2 2019 (projected).
When will the mainnet be launched?
Q3 2019 (projected).
How is the Function X blockchain designed?
The f(x) chain is designed based on the philosophy that any blockchain should be able to address real-life market demand of a constantly growing peer-to-peer network. It is a blockchain with high throughput achieved with a combination of decentralized hardware support (XPOS, XPhone, etc.) and open-source software toolkit enhancements.
What are the physical devices that will be connected to the Function X blockchain?
In due course, the XPOS OS will be replaced by the f(x) OS. On the other hand, the XPhone was designed with full f(x) OS integration in mind, from the ground up. After the f(x) OS onboarding, and with adequate stability testings and improvements, XPOS and XPhone will then be connected to the f(x) Chain.
What are the different elements of a block?
Anything that is transmittable over the distributed network can be stored in the block, including but not limited to phone call records, websites, data packets, source code, etc. It is worth noting that throughout these processes, all data is encrypted and only the owner of the private key has the right to decide how the data should be shared, stored, decrypted or even destroyed.
Which consensus mechanism is used?
Practical Byzantine Fault Tolerance (PBFT).
What are the other implementations of Practical Byzantine Fault Tolerance (PBFT)?
Flight systems that require very low latency. For example, SpaceX’s flight system, Dragon, uses PBFT design philosophy. [Appendix]
How do you create a much faster public chain?
We believe in achieving higher speed, thus hardware and software configurations matter. If your hardware is limited in numbers or processing power, this will limit the transaction speed which may pose security risks. The Ethereum network consists of about 25,000 nodes spread across the globe now, just two years after it was launched. Meanwhile, the Bitcoin network currently has around 7,000 nodes verifying the network. As for Pundi X, with the deployment plan (by us and our partners) for XPOS, XPhone and potentially other smart devices, we anticipate that we will be able to surpass the number of Bitcoin and Ethereum nodes within 1 to 2 years. There are also plans for a very competitive software implementation of our public blockchain, the details for which we will be sharing in the near future.

f(x) OS

The f(x) OS is an Android-modified operating system that is also blockchain-compatible. You can switch seamlessly between the blockchain and the traditional mode. In the blockchain mode, every bit and byte is fully decentralized including your calls, messages, browsers and apps. When in traditional mode, the f(x) OS supports all Android features.
Android is the most open and advanced operating system for smart hardware with over 2 billion monthly active users. Using Android also fits into our philosophy of being an OS/software designer and letting third-party hardware makers produce the hardware for the Function X Ecosystem.
What kind of open source will it be?
This has not been finalized, but the options we are currently considering are Apache or GNU GPLv3.
What kind of hardware will it work on?
The f(x) OS works on ARM architecture, hence it works on most smartphones, tablet computers, smart TVs, Android Auto and smartwatches in the market.
Will you build a new browser?
We are currently using a modified version of the Google Chrome browser. The browser supports both HTTP and FXTP, which means that apart from distributed FXTP contents, users can view traditional contents, such as
What is the Node Name System (NNS)?
A NNS is a distributed version of the traditional Domain Name System. A NNS allows every piece of Function X hardware, including the XPhone, to have a unique identity. This identity will be the unique identifier and can be called anything with digits and numbers, such as ‘JohnDoe2018’ or ‘AliceBob’. More on NNS in the following sections.
Will a third-party device running the f(x) OS be automatically connected to the f(x) blockchain?
Yes, third-party devices will be connected to the f(x) blockchain automatically.

f(x) FXTP

A transmission protocol defines the rules to allow information to be sent via a network. On the Internet, HTTP is a transmission protocol that governs how information such as website contents can be sent, received and displayed. FXTP is a transmission protocol for the decentralized network.
FXTP is different from HTTP because it is an end-to-end transmission whereby your data can be sent, received and displayed based on a consensus mechanism rather than a client-server based decision-making mechanism. In HTTP, the server (which is controlled by an entity) decides how and if the data is sent (or even monitored), whereas in FXTP, the data is sent out and propagates to the destination based on consensus.
HTTP functions as a request–response protocol in the client-server computing model. A web browser, for example, may be the client and an application running on a computer hosting a website may be the server. FXTP functions as a propagation protocol via a consensus model. A node that propagates the protocol and its packet content is both a “client” and a “server”, hence whether a packet reaches a destination is not determined by any intermediate party and this makes it more secure.

f(x) IPFS

IPFS is a protocol and network designed to store data in a distributed system. A person who wants to retrieve a file will call an identifier (hash) of the file, IPFS then combs through the other nodes and supplies the person with the file.
The file is stored on the IPFS network. If you run your own node, your file would be stored only on your node and available for the world to download. If someone else downloads it and seeds it, then the file will be stored on both your node the node of the individual who downloaded it (similar to BitTorrent).
IPFS is decentralized and more secure, which allows faster file and data transfer.

f(x) DDocker

Docker is computer program designed to make it easier to create, deploy, and run applications. Containers allow a developer to package up an application including libraries, and ship it all out as a package.
As the name suggests, Decentralized Docker is an open platform for developers to build, ship and run distributed applications. Developers will be able to store, deploy and run their codes remote in different locations and the codes are secure in a decentralized way.


Beyond crypto: First true blockchain phone that is secured and decentralized to the core
XPhone is the world’s first blockchain phone which is designed with innovative features that are not found on other smartphones.
Powered by Function X, an ecosystem built entirely on and for the blockchain, XPhone runs on a new transmission protocol for the blockchain age. The innovation significantly expands the use of blockchain technology beyond financial transfers.
Unlike traditional phones which require a centralized service provider, XPhone runs independently without the need for that. Users can route phone calls and messages via blockchain nodes without the need for phone numbers.
Once the XPhone is registered on the network, for e.g., by a user named Pitt, if someone wants to access Pitt’s publicly shared data or content, that user can just enter FXTP://xxx.Pitt. This is similar to what we do for the traditional https:// protocol.
Whether Pitt is sharing photos, data, files or a website, they can be accessed through this path. And if Pitt’s friends would like to contact him, they can call, text or email his XPhone simply by entering “call.pitt”, “message.pitt”, or “mail.pitt”.
The transmission of data runs on a complex exchange of public and private key data with encryption. It can guarantee communication without interception and gives users direct access to the data shared by others. Any information that is sent or transacted over the Function X Blockchain will also be recorded on the chain.
Toggle between now and the future
Blockchain-based calling and messaging can be toggled on and off on the phone operating system which is built on Android 9.0. XPhone users can enjoy all the blockchain has to offer, as well as the traditional functionalities of an Android smartphone.
We’ll be sharing more about the availability of the XPhone and further applications of Function X in the near future.


DApps for mass adoption
So far the use of decentralized applications has been disappointing. But what if there was a straightforward way to bring popular, existing apps into a decentralized environment, without rebuilding everything? Until now, much of what we call peer-to-peer or ‘decentralized’ services continue to be built on centralized networks. We set out to change that with Function X; to disperse content now stored in the hands of the few, and to evolve services currently controlled by central parties.
Use Cases: Sharing economy
As seen from our ride-hailing DApp example that was demonstrated in New York back in November 2018, moving towards true decentralization empowers the providers of services and not the intermediaries. In the same way, the XPhone returns power to users over how their data is being shared and with whom. Function X will empower content creators to determine how their work is being displayed and used.
Use Cases: Free naming
One of the earliest alternative cryptocurrencies, Namecoin, wanted to use a blockchain to provide a name registration system, where users can register their names to create a unique identity. It is similar to the DNS system mapping to IP addresses. With the Node Name System (NNS) it is now possible to do this on the blockchain.
NNS is a distributed version of the traditional Domain Name System. A NNS allows every piece of Function X hardware, including the XPhone, to have a unique identifier that can be named anything with digits and numbers, such as ‘JohnDoe2018’ or ‘AliceBob’.
Use Cases: Mobile data currency
According to a study, mobile operator data revenues are estimated at over $600 billion USD by 2020, equivalent to $50 billion USD per month [appendix]. Assuming users are able to use services such as blockchain calls provided by XPhone (or other phones using Function X) the savings will be immense and the gain from profit can be passed on to providers such as DApp developers in Function X. In other words, instead of paying hefty bills to a mobile carrier for voice calls, users can pay less by making blockchain calls, and the fees paid are in f(x) coins. More importantly users will have complete privacy over their calls.
Use Cases: Decentralized file storage
Ethereum contracts claim to allow for the development of a decentralized file storage ecosystem, “where individual users can earn small quantities of money by renting out their own hard drives and unused space can be used to further drive down the costs of file storage.” However, they do not necessarily have the hardware to back this up. With the deployment of XPOS, smart hardware nodes and more, Function X is a natural fit for Decentralized File Storage. In fact, it is basically what f(x) IPFS is built for.
These are just four examples of the many use cases purported, and there can, will and should be more practical applications beyond these; we are right in the middle of uncharted territories.


Decentralized and autonomous
The f(x) ecosystem is fully decentralized. It’s designed and built to run autonomously in perpetuity without the reliance or supervision of any individual or organization. To support this autonomous structure, f(x) Coin which is the underlying ‘currency’ within the f(x) ecosystem has to be decentralized in terms of its distribution, allocation, control, circulation and the way it’s being generated.
To get the structure of f(x) properly set up, the founding team will initially act as ‘initiators’ and ‘guardians’ of the ecosystem. The role of the team will be similar to being a gatekeeper to prevent any bad actors or stakeholders playing foul. At the same time, the team will facilitate good players to grow within the ecosystem. Once the f(x) ecosystem is up and running, the role of the founding team will be irrelevant and phased out. The long term intention of the team is to step away, allowing the ecosystem to run and flourish by itself.


In this section, we will explore the utility of the f(x) Coin. f(x) Coin is the native ‘currency’ of the Function X blockchain and ecosystem. All services rendered in the ecosystem will be processed, transacted with, or “fueled” by the f(x) Coin. Some of the proposed use cases include:
  • For service providers: Getting paid by developers, companies and consumers for providing storage nodes, DDocker and improvement of network connections. The role of service providers will be described in greater detail in the rest of the paper.
  • For consumers: Paying for service fees for the DApps, nodes, network resources, storage solutions and other services consumed within the f(x) ecosystem.
  • For developers: Paying for services and resources rendered in the ecosystem such as smart contract creation, file storage (paid to IPFS service provider), code hosting (paid to DDocker service provider), advertisements (paid to other developers) and design works. Developers can also get paid by enterprises or organizations that engaged in the developer’s services.
  • For enterprises or organizations: Paying for services provided by developers and advertisers. Services provided to consumers will be charged and denominated in f(x) Coin.
  • For phone and hardware manufacturers: Paying for further Function X OS customizations. It is worth noting that Pundi X Labs plan to only build a few thousand devices of the XPhone flagship handsets, and leave the subsequent market supply to be filled by third-party manufacturers using our operating system.
  • For financial institutions: receiving payments for financial services rendered in the ecosystem.
  • Applications requiring high throughput.
Hence f(x) Coin can be used as ‘currency’ for the below services,
  • In-app purchases
  • Blockchain calls
  • Smart contract creations
  • Transaction fees
  • Advertisements
  • Hosting fees
  • Borderless/cross-border transactions
We believe f(x) Coin utilization will be invariably higher than other coins in traditional chains due to the breadth of the f(x) ecosystem. This includes storage services and network resources on f(x) that will utilize the f(x) Coin as “fuel” for execution and validation of transactions.
Example 1: A developer creates a ride-hailing DApp called DUber.
DUber developer first uploads the image and data to IPFS (storage) and code to DDocker, respectively. The developer then pays for a decentralized code hosting service provided by the DDocker, and a decentralized file hosting service provided by the IPFS. Please note the storage hosting and code hosting services can be provided by a company, or by a savvy home user with smart nodes connected to the Function X ecosystem. Subsequently, a DUber user pays the developer.
Example 2: User Alice sends an imaginary token called ABCToken to Bob.
ABCToken is created using Function X smart contract. Smart nodes hosted at the home of Charlie help confirms the transaction, Charlie is paid by Alice (or both Alice and Bob).

The flow of f(x) Coin

Four main participants in f(x): Consumer (blue), Developer (blue), Infrastructure (blue), and Financial Service Provider (green)
Broadly speaking, there can be four main participants in the f(x) ecosystem, exhibited by the diagram above:
  • Consumer: Users enjoy the decentralized services available in the f(x) ecosystem
  • Infrastructure Service Provider: Providing infrastructures that make up the f(x) ecosystem such as those provided by mobile carriers, decentralized clouds services.
  • Developer: Building DApp on the f(x) network such as decentralized IT, hospitality and financial services apps.
  • Financial Service Provider: Providing liquidity for the f(x) Coin acting as an exchange.
The f(x) ecosystem’s value proposition:
  • Infrastructure service providers can offer similar services that they already are providing in other markets such as FXTP, DDocker and IPFS, to earn f(x) Coin.
  • Developers can modify their existing Android apps to be compatible with the f(x) OS environment effortlessly, and potentially earn f(x) Coin.
  • Developers, at the same time, also pay for the infrastructure services used for app creation.
  • Consumers immerse in the decentralized app environments and pay for services used in f(x) Coin.
  • Developer and infrastructure service providers can earn rewards in f(x) Coin by providing their services. They can also monetize it through a wide network of financial service providers to earn some profit, should they decide to do so.
Together, the four participants in this ecosystem will create a positive value flow. As the number of service providers grow, the quality of service will be enhanced, subsequently leading to more adoption. Similarly, more consumers means more value is added to the ecosystem by attracting more service providers,and creating f(x) Coin liquidity. Deep liquidity of f(x) Coin will attract more financial service providers to enhance the stability and quality of liquidity. This will attract more service providers to the ecosystem.
Figure: four main participants of the ecosystem The rationale behind f(x) Coin generation is the Proof of Service concept (PoS)
Service providers are crucial in the whole f(x) Ecosystem, the problem of motivation/facilitation has become our priority. We have to align our interests with theirs. Hence, we have set up a Tipping Jar (similar to mining) to motivate and facilitate the existing miners shift to the f(x) Ecosystem and become part of the infrastructure service provider or attract new players into our ecosystem. Income for service provider = Service fee (from payer) + Tipping (from f(x) network generation)
The idea is that the f(x) blockchain will generate a certain amount of f(x) Coin (diminishing annually) per second to different segments of service provider, such as in the 1st year, the f(x) blockchain will generate 3.5 f(x) Coin per second and it will be distributed among the infrastructure service provider through the Proof of Service concept. Every service provider such as infrastructure service providers, developers and financial service providers will receive a ‘certificate’ of Proof of Service in the blockchain after providing the service and redeeming the f(x) Coin.
Example: There are 3 IPFS providers in the market, and the total Tipping Jar for that specific period is 1 million f(x) Coin. Party A contributes 1 TB; Party B contributes 3 TB and Party C contributes 6 TB. So, Party A will earn 1/10 * 1 million = 100k f(x) Coin; Party B will earn 3/10 * 1 million = 300k f(x) Coin. Party C will earn 6/10 * 1 million = 600k f(x) Coin.
Note: The computation method of the distribution of the Tipping Jar might vary due to the differences in the nature of the service, period and party.
Figure: Circulation flow of f(x) Coin
The theory behind the computation.
Blockchain has integrated almost everything, such as storage, scripts, nodes and communication. This requires a large amount of bandwidth and computation resources which affects the transaction speed and concurrency metric.
In order to do achieve the goal of being scalable with high transaction speed, the f(x) blockchain has shifted out all the ‘bulky’ and ‘heavy duty’ functions onto other service providers, such as IPFS, FXTP, etc. We leave alone what blockchain technology does best: Calibration. Thus, the role of the Tipping Jar is to distribute the appropriate tokens to all participants.
Projected f(x) Coin distribution per second in the first year
According to Moore’s Law, the number of transistors in a densely integrated circuit doubles about every 18 -24 months. Thus, the performance of hardware doubles every 18-24 months. Taking into consideration Moore’s Law, Eric Schmidt said if you maintain the same hardware specs, the earnings will be cut in half after 18-24 months. Therefore, the normal Tipping Jar (reward) for an infrastructure service provider will decrease 50% every 18 months. In order to encourage infrastructure service providers to upgrade their hardware, we have set up another iteration and innovation contribution pool (which is worth of 50% of the normal Tipping Jar on the corresponding phase) to encourage the infrastructure service provider to embrace new technology.
According to the Andy-Bill’s law, “What Andy gives, Bill takes away”; software will always nibble away the extra performance of the hardware. The more performance a piece of hardware delivers, the more the software consumes. Thus, the developer will always follow the trend to maintain and provide high-quality service. The Tipping Jar will increase by 50% (based upon the previous quota) every 18 months.
Financial service providers will have to support the liquidation of the whole ecosystem along the journey, the Tipping Jar (FaaS) will increase by 50% by recognizing the contribution and encouraging innovation.
From the 13th year (9th phase), the Tipping Jar will reduce by 50% every 18 months. We are well aware that the “cliff drop” after the 12th year is significant. Hence, we have created a 3year (two-phase) diminishing transition period. The duration of each phase is 18 months. There are 10 phases in total which will last for a total of 15 years.
According to Gartner’s report, the blockchain industry is forecast to reach a market cap of
3.1 trillion USD in 2030. Hence, we believe a Tipping Jar of 15 years will allow the growth of Function X into the “mature life cycle” of the blockchain industry.

f(x) Coin / Token Allocation

Token allocation We believe great blockchain projects attempt to equitably balance the interests of different segments of the community. We hope to motivate and incentivize token holders by allocating a total of 65% of tokens from the Token Generation Event (TGE). Another 20% is allocated to the Ecosystem Genesis Fund for developer partnerships, exchanges and other such related purposes. The remaining 15% will go to engineering, product development and marketing. There will be no public or private sales for f(x) tokens.
NPXS / NPXSXEM is used to make crypto payments as easy as buying bottled water, while f(x) is used for the operation of a decentralized ecosystem and blockchain, consisting of DApps and other services. NPXS / NPXSXEM will continue to have the same functionality and purpose after the migration to the Function X blockchain in the future. Therefore, each token will be expected to assume different fundamental roles and grant different rights to the holders.
65% of allocation for NPXS / NPXSXEM holders is broken down into the following: 15% is used for staking (see below) 45% is used for conversion to f(x) tokens. (see below) 5% is used for extra bonus tasks over 12 months (allocation TBD).
Remarks All NPXS / NPXSXEM tokens that are converted will be removed from the total supply of NPXS / NPXSXEM; Pundi X will not convert company's NPXS for f(x) Tokens. This allocation is designed for NPXS/NPXSXEM long term holders. NPXS / NPXSXEM tokens that are converted will also be entitled to the 15% f(x) Token distribution right after the conversion.


Management of the Ecosystem Genesis Fund (EGF)
The purpose of setting up the Ecosystem Initialization Fund, is to motivate, encourage and facilitate service providers to join and root into the f(x) Ecosystem and, at the same time, to attract seed consumers to enrich and enlarge the f(x) Ecosystem. EIF comes from funds raised and will be used as a bootstrap mechanism to encourage adoption before the Tipping Jar incentives fully kicks in.
The EGF is divided into 5 parts:
  1. Consumer (10%): To attract consumers and enlarge the customer base;
  2. Developer (20%): To encourage developers to create DApps on the f(x) blockchain;
  3. Infrastructure Service Provider (20%): To set up or shift to the f(x) infrastructure;
  4. Financial Service Provider (20%): To create a trading platform for f(x) Coin and increase liquidity; and
  5. Emergency bridge reserve (30%): To facilitate or help the stakeholders in f(x) during extreme market condition
To implement the spirit of decentralization and fairness, the EGF will be managed by a consensus-based committee, called the f(x) Open Market Committee (FOMC).


Time moves fast in the technology world and even faster in the blockchain space. Pundi X’s journey started in October 2017, slightly over a year ago, and we have been operating at a lightning pace ever since, making progress that can only be measured in leaps and bounds. We started as a blockchain payment solution provider and have evolved into a blockchain service provider to make blockchain technology more accessible to the general public, thereby improving your everyday life.
The creation of Function X was driven by the need to create a better suited platform for our blockchain point-of sale network and through that process, the capabilities of Function X have allowed us to extend blockchain usage beyond finance applications like payment solutions and cryptocurrency.
The complete decentralized ecosystem of Function X will change and benefit organizations, developers, governments and most importantly, society as a whole.
The XPhone prototype which we have created is just the start to give everyone a taste of the power of Function X on how you can benefit from a truly decentralized environment. We envision a future where the XPOS, XPhone and other Function X-enabled devices work hand-in-hand to make the decentralized autonomous ecosystem a reality.
You may wonder how are we able to create such an extensive ecosystem within a short span of time? We are fortunate that in today’s open source and sharing economy, we are able to tap onto the already established protocols (such as Consensus algorithm, FXTP, etc), software (like Android, IPFS, PBFT, Dockers, etc.) and hardware (design knowledge from existing experts) which were developed by selfless generous creators. Function X puts together, aggregates and streamlines all the benefits and good of these different elements and make them work better and seamlessly on the blockchain. And we will pay it forward by making Function X as open and as decentralized as possible so that others may also use Function X to create bigger and better projects.
To bring Function X to full fruition, we will continue to operate in a transparent and collaborative way. Our community will continue to be a key pillar for us and be even more vital as we get Function X up and running. As a community member, you will have an early access to the Function X ecosystem through the f(x) token conversion.
We hope you continue to show your support as we are working hard to disrupt the space and re-engineer this decentralized world.


Practical Byzantine Fault Tolerance
Byzantine General Problem technical paper
Global mobile data revenues to reach $630 billion by 2020
NPXSXEM token supply
NPXS circulating token supply and strategic purchaser
[total supply might differ from time to time due to token taken out of total supply aka “burn”]
ELC: SpaceX lessons learned (PBFT mentioned)

submitted by crypt0hodl1 to PundiX [link] [comments]

An offline magazine inspiring and guiding newcomers into the 'scene'.

The world of cryptocurrencies is interesting, and most readers will probably agree. But try to imagine that for a layman, participation in the crypto atmosphere is a big leap to venture. An abundance of technical, incomplete or in some cases even plain wrong information will make an interested individual become uninterested. Cryptoscene will at all times devote a majority of its content to the informing and guiding of people into cryptocurrencies. We will create interesting articles with our community, share experiences, the bad ones for learning purposes, and obviously the good ones. after the recent Google Adwords and Facebook advertising bans it’s been hard to even get noticed, and that’s a shame because a lot of projects show incredible future-thinking and a lot of passion. Cryptoscene supports great visions, and therefore we will handpick projects that seem fit, and embrace them in our physical magazine. In order to sustain through our first magazine publishing, aimed to be finalized and printed by the end of July 2018, we have created an NTP1 utility token on the Neblio blockchain. The token ‘SCENE’ will be used to access an abundance of complex courses, in addition to the free ones. But it also serves as a gateway to certain other features that will help a user in his or her journey to become a crypto expert. In addition to this, approved businesses will also be able to use SCENE to reserve advertisement space in the magazine. Finally, we will use SCENE as a reward currency in order to gather content with well-designed bounty hunter campaigns currently aimed at graphic designers, translators and writers.
"The core of Cryptoscene is to create the ideal atmosphere to guide newcomers, share valuable news, experiences and stories in a quality magazine. With the community we envision to create, we can do amazing things, we might have seen amazing stories arise, but the problem is getting people to read it that normally wouldn't. New tech takes a while to be adapted, but sometimes all that's needed is a little push."
A magazine...but why?
About the only other topic that gets discussed as much as whether or not print is dead is whether or not Elvis is dead. Cryptoscene cannot vouch for the King’s status (although we once swear we saw him at a McDonald’s in Amsterdam, the Netherlands back in ‘92), but we can vouch for the fact that print is very much alive and thriving. You know, when television came onto the scene, everyone cried aloud it would be the death of print. But it wasn’t. And then the Internet arrived and the children and grandchildren of Henny-Penny also said the sky was falling and print would be crushed and killed under its weight. But it wasn’t. And it doesn’t look like anything will ever really kill print Here’s a perfect example of print’s ability to always bounce back: Back in 2012, Newsweek pulled its print version, which certainly didn’t help stop the rumors that print was dead. But, lo and behold, Newsweek’s new owners brought the print version of the iconic magazine back from the dead. The “catch,” if there was one, was that Newsweek would only be available to subscribers. Which is genius, really. In essence, Newsweek is now a niche magazine, targeted to a very specific market segment. In the same way, local magazines, which can be found in every province of the Netherlands are also niche magazines, targeting a very specific population, namely, locals. These all offer numerous benefits to local advertisers, but also very much so the readers.
The content of Cryptoscene’s magazine will vary from interviews with blockchain related businesses, to infographics as well as the good and bad experiences of other traders and even a ‘funnies’ section aimed to humorise quite a serious innovation. As said before, the main focus of the magazine will be informing the readers and strain away from financial advises or hype, this means you will see a lot of tutorials, and in the first issue, the absolute basics would also have to be included. Cryptoscene also wants to dedicate content to debunking theories. A good example is the Tulip Mania comparison that’s often found and believed on the web. There’s a ton of people backing up crazy theories, and with our community, we can provide clarity for our readers, covering controversial items every issue of the magazine, or online if necessary. We will of course also be dedicating space in the magazine for companies to raise awareness, though these companies will not be allowed to give financial advise or lure people into a project. The core must at all times be that it has a benefit to the readers. Small advertisements will be shown at the end of the magazine for retailers that accept bitcoin or other cryptocurrencies. This is meant as a marketplace of some sorts and will hopefully inspire more and more businesses to get involved with cryptocurrencies.
Content FAQ
-Will you be promoting ICO’s?
No, we will not promote any projects still aiming to collect money, this would be too close to financial advice.
-Will we be able to influence the content?
Yes! We will be doing polls on Twitter and on our website throughout every quarter to see what subjects are most requested to be covered in the magazine.
-How many pages will the magazine be?
We aim for a minimum of 36 pages. Any extra pages will push our budgets and would put more pressure on the acquisition. If Cryptoscene ends up needing more than 36 pages we would need to consider expanding the sales team as well.
-If I own SCENE, can I advertise?
In theory, yes. But anyone advertising would have to be approved by the core team. If you run a business and have value to bring to the newcomers, you’re welcome to share your story. Otherwise, you might want to hold on to them for other purposes.
Netherlands first, and then..
First of all, it must be made clear that our first issue will only be released within The Netherlands. This choice has been made because the costs of having worldwide coverage would be immense and would eat up most of the funds raised in the crowdsale. This would be a huge risk considering the content would not have been tested by then. Cryptoscene aims to start small and expand accordingly. 10.000 magazines will be distributed to different hotspots in the Netherlands. The locations of these so-called hotspots are distributed over the Netherlands and consist of a multitude of businesses including accountancy bureaus, banks (if possible), hairdressers, bookstores, local train station shops, grocery stores, coffee shops and possibly more to come. Apart from buying at these locations or reading it for free if you’re lucky enough to find one, it will be possible to subscribe to the magazine through our website. These will be either sent by e-mail as a PDF (for International members until further notice) or directly to your doorstep. This excludes our distribution plan and is easily managed within Cryptoscene’s CMS system.
Courses online
In order to make the courses as understandable as possible for a Layman, we will be starting from the ground up. Introducing readers to the concept of Blockchain and slowly let them work their way up. Making a wallet, familiarize readers with crypto-related terms and of course letting them buy their first token on the exchange(s). Luckily Cryptoscene will be supported by its teachers. Community members can sign up to create courses that will be listed on the site. A teacher must create at least 2 free courses, after which he or she will be allowed to price the 3rd one. For every sale, a teacher will receive a 50% commision. This way we try to unite the more advanced traders with the beginners and allow them to share their knowledge. Courses will undergo a review by Cryptoscene’s core team, course writers also need to be verified via KYC.
SWOT Analysis
The main weaknesses of the project relate to the used medium and its expenses as well as the fact that news around cryptocurrencies comes and goes at a quick pace. It will be hard to select subjects that speak to everyone, that’s one of the reasons we will be reviewing our member’s opinions every issue. The news articles on the site should allow Cryptoscene to offer more recent news. Features and wallet integrations; is not yet finalized and the company will have to expend resources to adapt it to current needs. In this regard, the competence of engineers is a key success factor, and their search and engagement in the project will be a priority for the project's senior management. Since the company has limited resources, it is forced to distribute them carefully and scrutinize budget decisions to reduce the possibility of error. One of the factors threatening the development of the project is the interest of giant companies that could easily set-up a magazine. This means that we have to make the creation of another crypto-magazine unnecessary. In order to be able to gain a foothold in the market, Cryptoscene must be faster than its competitors. This also means the team needs to grow very quickly in order to keep Cryptoscene on track. Undeniably, a significant strength of the project lies in the company’s community and the non-invasive method of informing and guiding the end user. The use of the blockchain technology in the project is dictated by the company's need and willingness to make any transactions occurring in the system open and transparent to potential users of Cryptoscene’s platform services. This will also ensure security and confidentiality of personal data.
If this concept speaks to you, you are very welcome to join the talks on our social media, or a bit more up close and personal on Telegram. Advanced traders, writers, and even graphic designers are also very welcome to test our Beta by the end of May! Participants and/or contributors will be assigned a designated flair - just like you see here on Reddit.
More to be scene.
More information can be found on our website And of course in the Whitepaper.
submitted by Jordywillems to CryptoCurrency [link] [comments]

[Table] IAmA: IAm Minh Le, aka. Gooseman, co-creator of the original Counter-Strike and now Tactical Intervention, AMA!

Verified? (This bot cannot verify AMAs just yet)
Date: 2013-05-02
Link to submission (Has self-text)
Link to my post
Questions Answers
What are your opinions on the new Counter Strike GO? I think it needs to stop being so damn popular so I can get some players to play TI.
At this point you are essentially competing for players with your two babies. Damnit, I knew I should have worn a condom..
What about gamemods that branched off of your mod, like Surfing or KZ? I think those are great as they cater to a crowd that I originally didn't even know existed when I invented CS.
If you could undo one change that valve made to CS what would it be and why? I'd prolly undo the amount of AWP whoring in CS. I'm not a huge fan of the way the matches would evolve into a snipe fest. I feel sniping is something that needs to be kept in check or else it will restrict the flow of the firefights.
Is Gaben really the beloved teddy bear that he appears to be or are their secret valve gulags? Gabe is a great thinker and someone who's not afraid to take chances. I really fortunate that I was able to work under him. Yes, he's a very amicable person in real life in spite of the fact that he has a room full of knives...
PS. Could you please tell daybreak that Govenor Cuomo is comming to take his guns. Hah, ok, I'll tell Daybreak that...
Did you do all the modeling/animation in the old CS beta days? how did you learn to do that stuff? What did you use? Milkshape? Yea, I did all the modeling/ animation/ coding for CS up until CS Beta 7.
I used 3dsmax for the modeling/animation Photoshop for the texture work.
Never got into milkshape as I was so used to 3dsmax workflow.. The first modeling program I used was Quark Army Knife. That thing was sooo archaic. I had to plot each vertice 1 by 1. It took me 2 months to model an M-16.
Oh have times have changed...
If you see this, did you teach yourself modeling/animation? For TI, I'm using Softimage XSI for the animations.
How do you feel counter-strike changed competitive E-Sports for the better? To be honest, I never really got into the E-Sports scene that much. My time with counter-strike was mainly spent playing on public servers with some of my mates. Having seen the E-Sports community evolve around CS is really amazing though when I set out to design CS, it was never the goal to make it an E-Sports game. I guess it evolved naturally through the hard work of others who saw the potential to make it an E-sport game.
Edit: And what do you think its negative effects on E-Sports were? AFAIK, as the negative aspects of E-Sports. I find designing games to strictly cater to E-sports limits some of the design decisions you can make. For example, making assymetrical gameplay is a big no-no in E-Sports.
Are you trying to get T.I. onto Steam? That would really help drive players to use it. Steam integration would require a fair amount of work and it's something I'm not qualified to answer adequately.
Thanks for the great game...only game I have played since 1999. Changed many lives, including mine. Thank you. You're welcome. I'm happy to hear about your happiness...
Gooseman! Fun fact, fy_pool_day and I met eachother over counter-strike and have been friends ever since! So thank you!!! Awesome man! Always great to see how CS can build relationships like this. It always nice to hear about these things instead of hearing about news about players stabbing or killing each in real life because of CS.
If TI were on Steam I'd have bought it within 10 minutes of learning of this AMA. You're welcome and shame we missed out on the Steam boat :(
Thanks for CounterStrike and all the fun over the years. Interesting fact, I never knew what an AMA stood for until OGPlanet asked me to do one. I thought to myself, "Why the hell would I want to attend the Amish Music Awards?"
Are you ever recognized on the street as a celebrity of sorts? No, never. I keep a low profile and I think only once in my life did I get recognized "on the street". I was shopping at a Club Monaco and one of the sales people recognized me from an interview I did on tv. That was 10 years ago and my face has changed a lot so I doubt it'll happen again unless I murder someone and end up on CNN.
do you still have anonymity in your daily life? The acquisition for CS was extremely hazardous and involved meeting Gabe Newell and his krew underneath a bridge at midnight. We both drove our own vans and I instructed Gabe to pull up closer and park his van underneath the bridge. As his van slowly approached the designated spot, I got out and walked towards it. As I got within 50 ft. The van suddenly accelerated and a bunch of midgets wearing TF2 hats jumped out from the back. A 30 second melee encounter ensued which resulted in me being knocked unconscious. I woke up in a dimly lit rim with nothing but a table and a bag of M&Ms in the corner. As I rose to my feet. I heard a voice booming out of a loud speaker, "Sign the contract and the M&Ms will be yours..." I thought to myself, The M&Ms are already.. they're sitting right there in the corner.. That's a terrible deal.. I just grabbed the M&Ms and started munching down cuz I was tired and hungry, as I'm about to pop the first M&M in my mouth, thoes damn midgets come out of nowhere and proceed to attack me.. I eventually surrended the M&Ms and signed the damn contract cuz I had enough of getting beat by midgets for one lifetime...
What games were your big inspiration? I've been playing games since The Commodore 64 games so I've had a lot of games under my belt. Some of my favourite ones are: -Ultima 7 -Fallout -Wizardry series -Doom / Quake series -Duke Nukem ( loved the co-op ) ! -Battlefield 1942 -Deus Ex -Deus Ex: Human Revolution.
What games are your favorites to play now? The past 5 years, I've not had much time to play much of anything so I'm missing out a lot on the newer stuff. It's hard to find time to play games with the amount of work I have to do for TI :(
Also: CS has always been about "fine-tuning" your gameplay: you need to be INTIMATELY aware of your gun and its recoil. You can (and often do) die in encounters lasting >10secs. Quick, fast, round-based action. As such, it seems to be very suitable for e-sports. How will TI, with its attack dogs, rappeling, and other gameplay features add to e-sports potential? Will these features take the potential away, or add to it? Thanks for stopping by... appreciate your comments. In future, I'm not terribly interested in what gets you wet, but thank you for letting me know.. I think TI is still in its early stages of E-Sports potential. I feel the dogs with the way they are now add a predictable element to the gameplay and I'm hopeful they can find their way into E-Sports matches.. The same can be said for the other things such as grenades, rappelling..I feel these elements are all very predictable and not overly abused. If they are, then we can tweak them...
What is your favorite Counter-Strike map (in any version)? Do you prefer cs or de maps? I liked cs_facility as my favourite.. hard choice as there were sooo many good ones.
I have no preference towards cs or de I enjoyed maps from both mission modes... in fact, assasination maps were great fun for me as as_oilrig was a major source of entertainment when I was playing.
Thoughts on cs_siege? I always felt as though it was the perfect map in any game like this. Even better than de_dust. Yea, I loved cs_siege. It had some wonderful firefights. There's not much I would change to it aside from moving the hostages a little closer out as it was quite a long way to escort them from their capture point to the CT rescue zone..
What was the first game you ever played that got you into gaming in the first place? Was it Carmen Sandiego or Oregon Trail? It was neither of these.. It was an old Vic-20 game... whose name escapes me. It involved a boat going down a river shooting at Vietnamese people..
I had no idea they were vietnamese at the time because it's hard to discern nationality with 16 pixels.
That game sounds epic - was it this? Link to Yes, you have just discovered a gem from my past... and I hope you dont find it epic because it involves shooting Vietnamese people... or maybe it was the wholeboat going down river` that sold you :)
Hey, goose! 1- You've stated that, at some point the CS community was reluctant to some sudden changes that were made (1.5 to 1.6 for example), and that a lot of backlash was given because of it. Did you feel disappointed that you couldn't follow your direction because the community had gain its own voice, or were you happy/surprised that the game was shifting to become something bigger? 2- Because of this backlash, were there any items/weapons/features etc that never made the cut to the final game? 3- Why Tactical FPS' and not another genre? Hi Scypher, I was actually not involved in CS after 1.0. So I can't really comment on the changes that occurred after 1.0 as I was busy working on other stuff at Valve. TBH, I felt the game had reached its course in terms of features and functionality after CS 1.5 and I wasn't really keen on stirring the pot. I was too busy trying to R&D a new CS project that would have new features and gameplay that I didn't get the chance to add to CS 1.0 Oops. forgot to answe the rest. 2- Not that I can recall. I believe all the guns that we planned on adding were in fact added. I think the one item that did get nixed was the shield.. because of balance issues. 3- With TI, I felt there was some room for innovation in the Tactical FPS genre. I really wanted to explore new game mechanics and try to see if there's things we could to do encourage more team play in a round based scenario.
Deagle. genius. thank you goosemanII. Thanks.. It does have a certain sex appeal... My fave gun in CS was the MP5.
What's your favourite weapon from the original CS? I'm still kinda bummed they didn't include it in CS:GO ...
Edit: Actually, I do have a question. What do you think of CSGO? Sorry, I got side tracked there, getting back to your question of what I think of CS:GO. I think it's really well polished and wonderfully balanced levels. I envy the amount of man power they have to deliver such a polished product..
Where do you think you'd be now if you hadn't created or started the Counter-Strike franchise? Editing films in the porn industry.
Why not edit the porn stars as hostages in T.I? Best of both worlds! Wicked suggestion.. Shall do some research now.
I seem to recall you also working on Action Quake 2, my all-time favourite game of like, ever. Which gave more satisfaction, CS or AQ2? I LOVED working with the Action Quake Team on AQ2. They were a great bunch of guys and we were all on the same page in terms of what direction the game would go. I had some great memories from that time, unfortunately, I have not kept in touch with any of them :(
It's a close call but I got more satisfaction out of working on CS. I had pretty much full reign over how the game was developed and my relationship with Cliffe was really symbiotic. We each had our own roles and he was able to leverage the community so well and was a big reason why we had such a strong community.
Did you feel any pressure when developing T.I.? I mean, C.S. must be one of the most popular games in the whole world, did you feel any pressure in fulfilling people's expectations? Not tooo much. Prolly not as much pressure as I felt at Valve trying to come up with CS2. I left the CS franchise so I could explore new game mechanics a bit easier without having to restrict myself to the CS fan base. I think as the CS community matured they grew accustomed to certain game mechanics and as the leagues formed, it was hard to introduce new changes to CS. When I worked on TI, I didn't have that environment so it was a bit more relaxed in terms of what I could experiment with gameplay wise.
Are you planning to launch T.I for europeans? If so, when? We're shooting for a late summer release. I believe there's plans to make an appearance at GamesCon in Cologne.
This is all tentative but these are things I can say with a reasonable amount of accuracy.
What kind of car do you drive? Right now, I'm driving my parents '97 Toyota Camry. It's a gas guzzler since it's a V6 but it's great when I need to merge into lanes as it has a fair amount of spunk.
I used to be pretty good at CS back in the day. I would generally get in the top 3 Kills/Death Ratio whenever I played on public servers. I played with my mates though so that helped a lot. CS is one of those games that reward teamwork.
You checked out, definitely Vietnamese. Toyota Camry. Yupe. License plate with the number 8 YUP..
Runs on Pho instead of gasoline.. YUP.
I've been playing CS since Beta and I was instantly hooked! That was done by Jesse Cliffe.. He did all the voice acting for CS. The voice commands, the hostages, the dying sounds, etc..
Who did the voices for the radio commands? Go go go! Funny story, Cliffe was in college at the time and every time he recorded the dying sounds, it sounded like he was climaxing. I think he was embarassed by it but I told him I needed them, so please record 100 more variations...
What other roles did Jesse Cliffe play in Counter-Strike? He played the role of desperate house wife looking to make a quick buck only to find out the mean streets of Philadelphia aren't such a good place to sell your body.
Actually, Cliffe was the community liason and handled all interaction between the CS team and the mappers/players. He also developed our website..
Are you happy you finally got K9's into T.I. so that you could make MutatedJellyFish finally shutup? HAHAH.. Yes, But I still need to add 9000 guns to make MTG shut up..
Can I get a "Special Thanks" in the credits? ;) I shall make it so...
Do you still keep in contact with your colleagues at Valve? If so, what's their feedback so far on your latest venture? I do keep in touch with Cliffe and some of the others at Valve. They've been really supportive and have gone above and beyond to help me get TI to where it is. They've always given me special treatment with regards to tech support and that sort of stuff. I'm fortunate to have their backing..
I haven't really heard much about their thoughts on TI. TBH, I haven't really asked anyone at Valve on their thoughts on TI.
Thank you for CS! What was your reaction to the massive success of the game? I was really happy about it and it gave me confidence that I could work on another project. To be fair though, most of the success of CS was attributed to the community. All the levels were done by the community and I feel good levels play a fundamental role in the success of your game. Being able to harness the creativity of such a large group of talent paid huge dividends in the success of CS.
Many fans of the original Counter-Strike have received the newer Counter-Strike games with very little enthusiasm at best and outright hostility at worst. If you were still involved in Counter-Strike development, what - if anything - would you do to mitigate the concerns of these players? Also, do you feel their rejection of the newer versions is the proper response if they wish to have a new Counter-Strike that plays like the original? I think Valve are in a very difficult position in trying to please the old school CS players while also trying to innovate and push the CS franchise forward. It's not something I really have an answer to nor do I feel I could do it any better. If anything, I'd prolly be a bit more polarizing in my game design decisions.
While I was working at Valve, I remember the reaction I had when CS:Source was released. A lot of us were anticipating all the CS 1.6 players would migrate over to CS:Source but what happened was very surprising to me. I wasn't expecting CS 1.6 players to be so picky about the slight changes that in CS:Source.
TBH, I really don't know how Valve can better tackle the problem of pushing the CS franchise forward without abandoning some of the old school CS 1.6 players..
How do you think the beta testing of T.I. went? I still play it and it was pretty awesome. You should definitely slide some astros my way :D for future updates and all. And are you the one to talk to about suggestions? Oh and how is it working with OGP? The BETA Testing for TI went as well as I could hope for it to go considering the length of it. I'm glad you're enjoying it and we're continually working on new updates for it. Right now, I'm working on a new map and my co-workers are doing likewise. We also plan on polishing and streamlining a lot of other things that we feel are a bit rough around the edges.
I wish I could slide astros your way, but unfortunately my astro sliding abilities are about as non-existant as my Egyptian Belly Dancing skills.
Yes, please feel free to suggest TI on our Facebook page.. or my twitter account #TIGooseman.
It's been great working with OGP. They're doing the best they can to promote TI and working with the community to see what changes need to be made to make the game have lasting appeal.
off all, a big thank you is appropriate here as your creation changed, and became my life, playing Counter-Strike professionally for almost 10 years. 2) Maps have always interested me as a tactitian, and I would argue that Nuke and Train were the best maps in Counter-Strike as they allowed a great diversity of styles and openings. What was your favorite map all-time, and how much were you involved in the map development? 2) I wasn't involved in the map development of CS at all. If I rememer correctly, the most I ever did was tell David Johnston (the guy behind de_dust) that his map was too yellow.. thank god he ignored my suggestion. I liked cs_siege / cs_facility / cs_assault / de_dust / cs_747.
I would like to ask a few questions if that's okay: 1) Did you ever follow competitive Counter-Strike to recent date, and if so: did the teams' and players' performances ever suprise you in any way, did you have favourite teams and players? 3) Do you think the plant/defuse max-rounds format is the ultimate format for team-based FPS? Were you ever surprised how the community failed to appreciate the escape and assassination modes? 1). I didn't follow the competitive scene much at all.. It really is a full time job developing a game and finding time to even play it is a challenge. Keeping up with the competitive scene can be a full time job in and of itself. 3) Yea, I think de_ modes are definitely the most conducive to team play as they naturally encouraged team cohesion. I think Escape scenario failed because it encouraged teams to avoid getting in a firefight. Assasination was fun and I think with better maps and a bit more tweaking of the game mode, It could be more succesful.
4) Riot shield, really? The APC on cs_siege was a better idea! :) 4) I've found a great use for the riot shield in TI. It has a very specific purpose that allows for new tactics to form.
What made you choose OGPlanet as the company you wanted to work with? Actually, the decision was made by my CEO, so I can't really answer this with any amount of accuracy.
Cool, how do you feel about OGP so far? Do you like them as a company and how they're running T.I. or do you think major improvements need to be made? I think they're doing a fine job of running TI and servicing the community up to this point. I have no issues with them whatsoever..
Ever played with PODBots? PODBots were the best! Yes, I did... until I threw a flash...
Did you mean for surfing to be a legitimate function within the game? I'm not aware of this "surfing" of which you speak of ..
Surfing is a mod combine a few physics engine mechanics in CS Oh, interesting.. I've never heard of it until now. I stopped playing CS after CS 1.0
off a big thank you! If it wasnt for counter strike it wouldnt have started my interest in computers way back 12 years ago. I would recommend finding a dedicated community liason person to handle gathering community feedback and relaying information from the dev team to the community. Having someone who specializes in just doing this will allow you to focus on making the game, while still giving your player base an efficient way to communicate with you.
Do you have any advice for a first time modder with a game that's rapidly expanding in popularity? I suggest you to keep engaged with your playerbase as much as you can. It will be difficult at times listening to people constantly complain about your game but in time, you will learn to filter out what is important and what is purely subjective suggestions. Also, if you can get your community involved in the content creation process (whether through making models or maps), you will save A LOT of time and it will help your game grow even faster.
Great Advice! Thank you very much, and good luck with Tactical Intervention :D. Oh, one more piece of advice.. be VERY careful when dealing with business people and corporations. They will ALWAYS act in their best interests and a lot of times those interests can conflict with your interests. Making games for fun is 1 thing, but making games for a living and trying to navigate the business side of the industry can be very very tricky.
Be cautious... but don't be paranoid :)
The game look fun, but the game look like it was half-baked. Will there me more content latter on in the game? Will there be a clan group for in-game? Why can't we have some premium items (EX: Character's skins and the P90 from the SMG crate) a permanent? There is some F2P game that allow to keep your character, your weapon, or whatever. Did one of your FIX Korea team mentioned that you could play a certain map in the dark? Sorry for that. My baking skills are about as non-existent as my Egyptian Belly Dancing skills... Fear not, we're continually trying to polish it up and I can assure you it will get better from here on out. Truth be told, we're horribly undersized team and it was really do or die time in terms of getting the game out. Character skins are permanent. With regards to having permanent guns. That's a decision that needs to be made by OGP and our development team at FixKorea. I can say, that this is something we're currently evaluating and maybe in future, we can do perm guns.. I can't say for sure right now.
Playing a map in the dark? What you talking about Willis?
Also - Where can I buy your new game? Thank you for creating CS, I've wasted 2340 hours playing it over the past 14 years (according to steam?) It's a free2play game. I hope you like it :)
If you were to play one of the original CS maps all day, which one would it be and why? Wow, tough one.. there were sooo many.. but if I had to choose ONE... geez.. REALLy hard to choose but I'd say... cs_facility. For some reason, that map resonated with me..
Cs_siege de_dust.
A close 2nd/3rd.
Did you expect success when you released CS? are you now satisfied with the way that CS has continued on? (I mean, what´s your opinion about CSS and now about CSGO?) No expectations for CS. It was just a mod that started out as something I felt like I wanted to do after working on similar mods in the past. I'm really happy with how CS has evolved and all of that is due to how Valve has taken it. They're a really great company that makes smart business decisions that appeal to the target audience.
I think CSS and CSGO are an indication of that smart decision making.
Thank you for your answer, really appreciate it :) don't you have some early CS versions executables? I mean 1.0 or something like these, I have nostalgic feeling right now and I want to play so badly.. :( Hah, funny you should ask.. My co-worker keeps all the versions of CS.. He also buys all the copies of HL from different regions. I think therès a medical condition to describe his behaviour... :)
Are there any regrets from selling the rights of CS to Valve? I was always curious about that... It would be so hard to determine what it's worth at that stage. No regrets whatsoever. Valve did A LOT to bring CS to where it is. They took a fairly rough game and polished it up and put in the marketing and promotion to make it a household name. No way in hell could CS become what it is today without their strength.
Also I just want to say thank you for all the good times...CS is one of my favorites. I have great memories of working at Valve and they gave me a great opportunity which I wasn't able to fully utilize.
Your thoughts on the whole ESEA Bitcoin Mining situation? I just read about it just now and it's very interesting. I can't really comment too much on it as I'm not really familiar with ESEA or Bitcoin Mining.
I will say that I've met a lot of people in this industry who won't given a second thought to do such morally corrupt things such as this. It doesn't surprise me that someone decided to abuse their power for their own financial gain. It's easy to do such things when you don't see the faces of your victims or the consequences of your actions.
HUGE fan of CS! Spent so many countless hours with friends with this game. Truly a bonding experience. That being said would you be interested in coming on my podcast and nerding out about video games and entertainment? It would truly be an honor. Yes, It would be my pleasure. Please contact me at twitter #TIGooseman.
Let us NERD OUT LIKE there is no tomorrow!! I'll bring the polka dot teddy bears!!! [email protected]!%@
1.6 was one of the greatest esports of all time, what do you think GO needs to do to reach that level? I think CSGO needs to add a link in their game that will take players to
I think Valve are doing a fine job of paying attention to the E-Sports community and I'm sure they'll reach the level of success that 1.6 has with CSGO..
Were bugs like "scroll duck" left on purpose? I heard, that when ID Software realize strafe jumping is becoming popular they didn't fix it - did something similar happen to you guys? And BTW: have you played CS 1.6 after latest updates? What do you think? Haha, yea.. certain bugs were in fact left because people got so used to them and were forming tactics around them. It's kind of embarassing from a developer standpoint but I guess whatever keeps the masses happy is a good thing.
I stopped playing CS after CS 1.0.
Any tips on how to make games? Or to become as famous as you? Yes, make sure you do what you do for the love of doing it. Don't think about the end goal. Think about the happiness it brings you on a day to day basis. If you really love making games, you need not care about where it will take you. Try to focus on delivering a product that will make yourself happy first.. and chances are, you'll make someone else happy with that product.
If you want to get started in making games, it's not an easy road as there's sooo much information out there and it's hard to decide where to look. I do recommend game schools as they're a very focus place where you can hone your skills in a very efficient manner. If you're really daring you can pick up a book from your bookstore and try some of the tutorials in those books.
The important part is to take it step by step and find enjoyment in the smaller accomplishments you make. It took me 2 months to make my first model and that was the stepping stone to making my first mod (which eventually took another 2 years). I never would have made it that far if I wasn't so thrilled about the process of making models and making those models come to life through programming.
CS or Terrorist? GIGN all the way.
What do you think made CS so successful? The #1 reason CS became what it is: The community involvement. Also a big reason why MineCraft is so popular.. IMO.
I also wanted to thank you for everything that you have done. You have made a huge impact in my life by bringing to life Counter Strike. I still play to this day and am looking forward to buying TI. I did however work on Day of Defeat: Source while I was at Valve. I made most of the weapon animations for DoD:Source I also made some models.. like the bag of potatoes you see in one of the levels.. and a frying pan..
My question is, having you played any other HL mods like Day of Defeat, and if so, what's your opinion of them? Any rivalries in the modding community? Thanks again for your gift of CS. I have not had the chance to play any other HL mods. I was waaay too busy working on CS and playing CS.
Gooseman congrats on everything and I wish you much success with TI, being a father and with personal responsibility in life, I have not yet tested or played TI (I have been meaning to). I do however play CSGO once a week or so... mainly because of what you started :) For that, I thank you. Thanks man! I'm most proud of the community that CS has spawned.. The players, the people making levels, mods, guns, and all that. I've met so many of them and they've offered to help me out (but never offering what I really need which IS MONEY!!!) hahaha no really.. It's great to be involved in CS and see it spawn so much creativity in the world.
My question to you is: What are you most proud of in regards to CS and what was one thing you wish original CS had that it didn't? Regarding features or network, or anything like that. The one thing I wanted in CS so bad was to make the vehicles work... Oddly enough though, some of my most fun times were had when the vehicles DIDNT work...
Last updated: 2013-05-07 10:15 UTC
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